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Wednesday, May 27, 2020

App Reviews – Constance Bass


I used the kindergarten ELA standard for English language arts.

     20. Demonstrate understanding of the organization and basic features of print. [RF.K.1]

a. Follow words from left to right, top to bottom, and page by page. [RF.K.1a]

b. Recognize that spoken words are represented in written language by specific sequences of letters. [RF.K.1b]

c. Understand that words are separated by spaces in print. [RF.K.1c]

d. Recognize and name all uppercase and lowercase letters of the alphabet. [RF.K.1d]


App #1 Brain Pop Jr.
Cost: Requires yearly subscription $85/yearly
Device compatibility: iPhone, iPod touch, iPad, Android, Kindle fire
What the app does: It assist in the instruction of learning how to write as well as allows students to be assessed on the learning objective provided through age appropriate video.
This website is a credible source as it is reviewed and used by teachers and educational professionals.


App #2 Starfall learn to read
Cost: Free
Age group: 6-8 years old
What the app does:  It helps enhance literacy by focusing on phonemic awareness and/or phonics skills with videos and activities.
This website is a credible source as it is reviewed and used by teachers and educational professionals.



App #3 Epic!             
Cost: Free to try- $7.99/month after the free trail
Age Group: 2-12
Device Compatibility – iPhone, iPod touch, Android, chrome book
What the app does:  Allows students to read book, which can be read aloud, and watch videos in any genre that is found interesting.
This website is a credible source as it is reviewed and used by teachers and educational professionals.

My Favorite App is Epic. As parent this app really made reading more interesting for my youngest daughter and the subscription also gave me access to genres that my older children where interest in. In the classroom this app can also be used to differentiate instruction because it give the option of reading out loud or independent study. Most of the books available on the apps can be used for the student in accelerated reading.

Tuesday, May 26, 2020

App Reviews - Brandace Sims

ALCOS 2nd Grade Social Studies Standard #6: 
Identify states, continents, oceans, and the equator using maps, globes, and  technology.
• Identifying map elements, including title, legend, compass rose, and scale
• Identifying the intermediate directions of northeast, southeast, northwest, and southwest
• Recognizing technological resources such as a virtual globe, satellite images, and radar
• Locating points on a grid

App #1: Barefoot World Atlas 

https://www.commonsensemedia.org/app-reviews/barefoot-world-atlas

This app allows the user to “fly” around an interactive globe.  The app highlights different wonders of the world. The cost for the app is $4.99.  The app is rated for ages 4+.  I think it is intended for students that can read independently. The app is compatible with iPad, iPhone, and iPod touch. I included a review from Common Sense Media, which has become a credible source for all things related to technology and education.

 

App #2: Google Earth

https://kidworldcitizen.org/explore-our-world-through-google-earth/

This app allows the user to explore our Earth from above using satellite imagery. It offers 3D images of land and landmarks. You can also zoom to your house for a 360° perspective with Street View. The app is free and is rated for ages 4+.  The app is compatible with iPhone, iPad, or iPod touch.  I included a review of the app from the website, www.kidworldcitizen.org.  The author of the article is both an educator and a mom, which speaks to her credibility.


App #3: Geo Walk - World Factbook 3D 

Geo Walk is an interactive globe model. It contains articles on various topics, placed on the Earth, with respect to their location. The app does not require internet access to work.  The cost for the app is $2.99.  It is rated for ages 4+ and really lends itself to the elementary student.  The app is compatible with iPhone, iPad, iPod Touch, and Apple TV. I included a review from the website, www.educationalappstore.com.  This website gives 3rd party reviews on different educational apps and is often used by educators.


Although I would use all three apps in my classroom, I think that the Geo Walk HD app is the best app for teaching this standard.  The app is affordable and doesn’t require internet access to use.  That is a wonderful option considering connectivity at my school can sometimes be sketchy.  I love the captivating graphics on this app and the fact that it has a “quiz mode” for students.  This app has the most kid-friendly presentation of the three, which is excellent for my second graders. 

Monday, May 25, 2020

App Reviews - Jason Mallet

My experience has been as an ESL teacher in both secondary school and higher education, and I plan to return to that work after graduating. One of the most important aspects of language acquisition in the culture in which I worked (and plan to return to) is acquisition of a large number of English vocabulary words. This can be a challenge when students do not use English often (due to living in a non-English country), and so a lack of repetition of use and study causes them to easily forget certain words. In addition, it can be a challenge with English especially (given that it is a child of five different languages), as one word can mean many, many different things, words can sound the same but be spelled differently, words can be spelled the same but be pronounced differently, and so on. Finding good apps to help rectify this is essential to teaching ESL.


Common Core CCSS.ELA-Literacy.L.11-12.4 states: Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on grades 11-12 reading and content, choosing flexibly from a range of strategies.

Below I will show three apps that I feel meet this standard:

  • Knowji
    • Third party review: https://www.teachthought.com/literacy/12-best-vocabulary-apps-middle-high-school-students/
    • What the app does:  Knowji introduces vocabulary words used on common school and university exams (SAT, GRE, etc.) that are also commonly used in texts that an average person would expect to see every day (newspapers, TV shows, etc.). It uses spaced repetition so that words which the student struggles with more and reviewed at shorter intervals, and words that students remember easily are spaced out more.
    • Cost:  $0
    • Intended age group:  5+. Within the app one selects their age/education level, and the app introduces appropriate words from there. It goes from kindergarten to adult learners.
    • Platform/device compatibility:  iOS/Android phone/tablet
    • Why review source is credible:  Teach Thought focuses on technology in the classroom as a tool to expand opportunities for both teachers and students.  It has been around for 8 years and was founded by a former educator, which lends itself to credibility.
  • SAT Word Slam
    • Third party review:  https://www.commonsensemedia.org/app-reviews/sat-word-slam
    • What the app does:  Students learn vocabulary words using mnemonic devices from the app. The students themselves assign a difficulty level to the words instead of the app doing so for them. The app uses storytelling and scenarios to aid in the acquisition of vocabulary.
    • Cost: $0
    • Intended age group:  14+
    • Platform/device compatibility:  iOS/Android phone/tablet
    • Why review source is credible:  Common Sense has a wide range of programs related to education to help parents with the educational aspects of their children's lives, with a focus on technological solutions for education.  They have been around since 2003 and currently have millions of users.
  • Vocabador
    • Third party review:  https://www.commonsense.org/education/app/vocabador
    • What the app does:  The app is designed to appear as a Mexican Lucha Libre wrestling match. Students pick a "weight class" for their vocabulary level. Once learning words, they then "fight" opponents in all three weight classes before going against the boss, Vocabador.
    • Cost:  $1.99
    • Intended age group:  14 - 17
    • Platform/device compatibility:  iOS phone/tablet
    • Why review source is credible:  Common Sense has a wide range of programs related to education to help parents with the educational aspects of their children's lives, with a focus on technological solutions for education.  They have been around since 2003 and currently have millions of users.

In my opinion, SAT Word Slam is the best of these.  Knowji probably ranks second, and Vocabador a very distant third.  However, SAT Word Slam's many reviews show it to be extremely fun for students.  Knowji is excellent as a tool, especially as it works for students of all ages, but it lacks the fun factor that SAT Word Slam has, despite the app being for a more limited range of students.

Sunday, May 24, 2020

App reviews - Mysti Nichols


One course I frequently teach is Oral Communication where students learn about and develop communication skills focusing on public speaking. This is a course that is considered a part of the core content for most colleges forcing students from various degree programs to take the course. Helping students understand why these skills and, therefore, this course are important for their future careers and lives is a key part of this course on my end. The fact that fear of public speaking is one of the top ranked phobias/fears reported by people makes this course specifically challenging for many students, so finding any way to help students improve their speaking in a format which is relatable to them is very beneficial. To further complicate matters, more and more classes are switching to an online format (especially in the circumstances we find ourselves in today).  This can be a difficult switch for any discipline, but for a subject that focuses on speaking in front of others, this takes some creativity. This combined with the increasing use of mobile devices over desktops/laptops, finding apps that can benefit students is particularly helpful for various reasons.

The CCSS.ELA-LITERACY.SL.11-12.4 standard states: Present information, findings, and supporting evidence, conveying a clear and distinct perspective such that listeners can follow the line of reasoning, alternative or opposing perspectives are addressed, and the organization, development, substance, and style are appropriate to purpose, audience, and a range of formal and informal tasks.

Below is a review of three of the top rated apps for education focusing on these standards. 

Flipgrid: - $0 , age 4+
  • -        Flipgrid is an app that allows students to record a video for a restricted amount of time on a chosen subject. They are then able to view one another’s videos as well as create video responses. In an online class, one of the biggest complications is building a community within the class itself. With a class which focuses on speaking in front of others, pushing students out of their comfort zones to speak in front others they do not know well is tricky in an online class. By utilizing Flipgrid discussions, this allows students the opportunity to do just this. As this app is free, I have no issues requiring my students to use it along with other class requirements. Flipgrid is compatible with both iphone and android devices.
  •       Trust Radios Review: I selected this review as it includes easily read graphics along with numerous testimonials which appear very authentic.

Speeko: $11.99/month (free trial available), age 4+
  •          Speeko is an app that advertises itself as “the world’s smartest personal speech coach.” The idea with this app is that you are able to create and submit a voice recording of any type of speeches, presentations, and interviews you need to rehears, and you will receive personalized information/response on how you did. I could see this being beneficial for students who are struggling with the course and with how to best present themselves. The biggest draw-back I can see is the subscription cost; therefore, I would not require this of my students but offer it as an optional aid if they desired to use it. Speeko is compatible with iPhone, iPad, and iPod touch.
  •       TeckWeek Review: TeckWeek is a reputable source for reviews on technology. While their review does not specifically state if they recommend the app, it does present a good overview of the app as a whole.

LikeSo: $4.99, age 4+
  •          LikeSo is an app that provides a practice forum for presentations, interviews, and auditions along with dates and personal conversations. Similar to Speeko, students get feedback on diction and pacing as well as overall execution. This app also allows students to program words to train against such as “uh” and “um.” As the use of filler language is one of the most prominent issues my students face during speeches, this app could be a very useful practice tool; however, as it does come at a cost, I would only recommend it to students as an accessory to the class requirements. Likeso is compatible with iPhone, iPad, and iPod touch.
  •           Appreview Review: I selected this review as it gives numerous testimonials about the app. There is a wide range of reviews from those who highly recommend the app to those who do not like it with explanations for both .

After reviewing and weighing all of the information I have gathered on each app, the one I would find most useful is Flipgrid. While I think LikeSo would be very beneficial to some of my students, I do not believe all would find it necessary. I also like that Flipgrid poses no additional cost to my students.


Thursday, May 21, 2020

AVL Demonstration - AccessScience - Robyn Lyle Lowe


This is a tutorial for AccessScience, a database created by McGraw-Hill with access to reference material spanning all major scientific disciplines such as biology, chemistry, physics, engineering, technology, and psychology. Resources include articles, biographies, projects, and news, as well as a "for faculty" section with tips and features for teachers. This database could be used by students in grades 6-12, college students, teachers, and faculty. One way I would implement this in my classroom is by using the curriculum map to match resources to content areas. For example, the curriculum map recommends a specific video animation to teach the concept of molecular resonance.

Robyn Lyle Lowe

Tuesday, May 19, 2020

Theories of Critical Thinking- Kristy Jones Bettis


Knowledge is so powerful and after reading these article, it caused me to look back at the way things have changed. I started my journey in education back in 2007. There had been so many things that have changed in the course of this time. The school systems have done a complete makeover and they are consistently transforming even at this moment. When I first started teaching in the classroom, there were limited technology, but it had started to evolve.   In some instances, I agree with some of the changes, but not all. Yes, change is needed in education, because the world is changing daily. In order for our students to prosper, we must equip them with knowledge and understanding. Change agents tend to interact most effectively and most often with social statuses similar to their own (Rogers,1963).

 Innovativeness is the degree to which an individual relatively early in adopting new ideas when compared to others of his social system (Rogers, 1963).  Our students should leave school ready to partake in society in every aspect. Bloom’s Taxonomy set the path on classifying educational goals and objectives (Bloom, Englehart, Furst, Hill, & Krathwohl, 1956). Using Bloom’s in my class years back, as well as today, enables me to identify what my students are strong in and it also identifies where they’re disadvantages are on particular subjects. Students can “know” about a topic or subject at different levels (Garavalia, Hummel, Wiley, & Huitt, 1999).
Technology is completely transforming education on all altitudes. So many districts are shying away from consistently drilling students with pencil and paper. A few years ago, my district required the students to complete assessments on computer over paper test. They wanted the students to become acclimated to taking exams online over on paper. We all know that most kids are accustomed to gaming and any form of technology. I’ve examined my own children, as well as, my students and I’ve formed the analogy that anything computer based with grasp their attention faster than any book, puzzle, etc. The new ideas, compared to the past, have potentially greater precision, specificity, clarity, and above all greater learning power (Fullan & Langworthy,2014). With anything, there will be some positive outcomes, and also some negative outcomes. The teacher in me still feels that students should be familiarized to maneuver both forms of learning.  Technology is a great source to help close the learning gaps, but it could be a crutch moreover. The different pedagogies helped me see that technology is layered on top of content delivery, which will help support required curricular content (Fullan & Langworthy,2014).
It takes much patience and motivation to acclimate our students to embed technology in day to day lessons. If teachers aren’t intrigued to change, it will cause the students to struggle at learning new ways to integrate technology. Most novice teachers are struck in the way they first started teaching and are not willing to change. Research has shown that even the least-experienced teachers can provide more depth and learning-style differentiation if they effectively use educational technology to teach (Kuhn, 2008). Technology can open so many doors in a school system. It could even help curve behavior issues and help students with low self-esteem concerns. Educational technology gives new meaning and utility to long-established educational paradigms (Kuhn, 2008).


References:

Fullan, M. & Langworthy, M. (2014). A rich seam: How new pedagogies find deep learning. London: Pearson. Retrieved from https://www.pearson.com/content/dam/one-dot-com/one-dot-com/global/Files/about-pearson/innovation/open-ideas/ARichSeamEnglish.pdf  

Hobbs, R. (2011). Empowering learners with digital and media literacy. Knowledge Quest, 39(5), 12-17. Retrieved from Academic Search Premier database.

Huitt, W. (2011). Bloom et al.'s taxonomy of the cognitive domain. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved from http://www.edpsycinteractive.org/topics/cognition/bloom.pdf

Kuhn, M. S. (2008). Connecting depth and balance in class. Learning & Leading with Technology, 36(1), 18-21. Retrieved from Academic Search Premier database. 

Rogers, E. M. (1963). The adoption process II. Journal of Cooperative Extension, 1(2), 69-75. Retrieved from http://www.joe.org/joe/1963summer/1963-2-a2.pdf

Theories of Critical Thinking - Brandace Sims

Based on my experience as an Early Childhood Educator during the educational technology boom, I was able to identify with each article.  When I began teaching, I started in a first grade classroom with minimal technology: two computers, an overhead projector, and a TV/VCR combo.  Sixteen years later, my classroom has 1:1 Chromebooks, near 1:1 ipads, coding equipment, an interactive projector, and a new teacher iMac.  It is a balancing act for educators, wanting to teach content while needing to create responsible consumers and producers of digital literacy (Hobbs, 2011).
 As a novice teacher, I was an Innovator according to Rogers’ (1963) Adopter categories.  I was among the youngest on staff, did not hold much opinion leadership among the faculty, and was interested in the data provided by new educational innovations (Rogers, 1963). I clearly remember when we gave our first online assessment. While many disgruntled, veteran teachers scorned, I printed my reports and happily ran to analyze the quick results.  When teachers started to see the value of the new technology, they naturally gravitated toward them (Fullan & Langworthy, 2014).
As the years progressed, we were bombarded with technology. As Hobbs (2011) states, “Many school leaders mistakenly believe that simply providing children and young people with access to digital technology will automatically enhance learning” (p.15).  It took years for educators to realize that the “differentiating power of educational technology” (Kuhn, 2008, p. 1) is actually what enhanced learning. Even though teachers had knowledge of Gardner’s Multiple Intelligences or Bloom’s Taxonomy, few had the time to plan lessons with these in mind (Kuhn, 2008).  Thankfully, educational technology made it easier for teachers to ensure the rigor of their lessons (Kuhn, 2008).  Huitt (2011) stated that “research shows that students remember more when they have learned . . . at the higher levels of the taxonomy” (p. 3).
The opportunity for learning through technology has never been more available. In 2014, Fullan & Langworthy identified three forces that will open up these possibilities: new pedagogies, quicker reform, and more affordable technology. They described these forces as a “positive contagion that becomes unstoppable given the right conditions” (Fullan & Langworthy, 2014, p. i).  Fullan & Langworthy (2014) introduce a new term, “Deep learning” as a shift from pedagogies of the past ( p. i).  “Deep learning is more natural to the human condition,” and the desired outcome is for the learner to master the learning process instead of a set of standards (Fullan & Langworthy, 2014, p. i).  I have seen this evolution in education in the form of project-based learning.  Letting students share an equal role as the teacher in their own learning, as Fullan & Langworthy (2014) suggest, will only intensify the need for digital citizenship. Students will need the skills to make wise and responsible digital decisions (Hobbs, 2011).

References
Fullan, M. & Langworthy, M. (2014). A rich seam: How new pedagogies find deep learning. London: Pearson. Retrieved from https://www.pearson.com/content/dam/one-dot-com/one-dot-com/global/Files/about-pearson/innovation/open-ideas/ARichSeamEnglish.pdf  
Hobbs, R. (2011). Empowering learners with digital and media literacy. Knowledge Quest, 39(5), 12-17. Retrieved from Academic Search Premier database.
Huitt, W. (2011). Bloom et al.'s taxonomy of the cognitive domain. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved from http://www.edpsycinteractive.org/topics/cognition/bloom.pdf
Kuhn, M. S. (2008). Connecting depth and balance in class. Learning & Leading with Technology, 36(1), 18-21. Retrieved from Academic Search Premier database. (PDF below)
Rogers, E. M. (1963). The adoption process II. Journal of Cooperative Extension, 1(2), 69-75. Retrieved from http://www.joe.org/joe/1963summer/1963-2-a2.pdf 

Theories of Critical Thinking - Amy Franklin

When reading these articles, the predominant theme that emerged for me regarding my own teaching experience was the adoption of technology. Specifically, when considering the adoption of technology, thought is given to the reasons driving the adoption, plans for implementation, and assessment. Whether considering the adoption of a new online learning system that accompanies a textbook or use of a course management system, these aspects of the adoption are prevalent.  

In my experience, a major issue in adopting technology is determining whether the technology under consideration is student-centered. When considering students, would the technology enhance their learning experience? If not, then as pointed out by Fullan and Langworthy (2014), the addition of new technology will do nothing to address their needs as learners. For me, this is a central component when selecting textbooks and online learning systems. Further, providing access to new technology without considering the needs of students will not enhance learning (Hobbs, 2011). And, in my experience, leads to frustration among students who feel the technology is more of a hindrance than a help. This would follow what Rogers (1963) refers to as relative advantage. Students will be more inclined to learn or use new technology when there is an increased advantage to them as learners.

The last two aspects mentioned, implementation and assessment, are also of utmost importance. When incorporating an online learning system, I have found students appreciate clear and detailed information about how the learning system will be used in the course, how they should use the system as part of their learning, and the components used for assessment. The routine task of answering a set of questions at the end of a unit can be transformed into an opportunity for deep learning when new technology is thoughtfully incorporated. “When used correctly, educational technology gives new meaning and utility to long-established educational paradigms…” (Kuhn, 2008, p. 18). And, “…educational technology leaders can help shift the focus to emphasize how digital tools are used to promote critical thinking, creativity, and communication and collaboration skills” (Hobbs, 2011, p. 15). This shift has the potential to not only enhance student learning in my class but throughout their educational endeavors.

 

Resources

Fullan, M. & Langworthy, M. (2014). A rich seam: How new pedagogies find deep learning. London: Pearson. https://www.pearson.com/content/dam/one-dot-com/one-dot-com/global/Files/about-pearson/innovation/open-ideas/ARichSeamEnglish.pdf  

Hobbs, R. (2011). Empowering learners with digital and media literacy. Knowledge Quest, 39(5), 12-17. 

Kuhn, M. S. (2008). Connecting depth and balance in class. Learning & Leading with Technology, 36(1), 18-21.

Rogers, E. M. (1963). The adoption process II. Journal of Cooperative Extension, 1(2), 69-75. http://www.joe.org/joe/1963summer/1963-2-a2.pdf 


Theories of Critical Thinking - Mysti Nichols

If I am being honest, a good portion of the information discussed in these articles is not new; however, that is not to say that the ideas presented are not helpful. When I was in school myself, the idea of student driven learning or even technology in the classroom beyond overhead projectors and computers with green font on a black screen was extremely rare, and I went to ten different schools in about five different school systems across two states. It was possible that individual homes had access to a computer that would do basic skills and functions but not common. There was nothing like waiting for that AOL dial tone to boot up so that I could chat with my friends; however, the idea of using the internet to learn or to research was still a fairly foreign concept. Much changed though over the course of my college career, and by the time I graduated with my degree in English and Education the classroom of my childhood was beginning to morph into something different. We were encouraged to provide students with the chance to explore and use technology, but that was limited to school hours as many of our students still did not have home access to computers or internet. The world has completely changed in the 15 years since I began teaching. More and more colleges are developing entire degrees which can be completed online to help students who work and have other responsibilities. With recent events we have gone from in classroom learning to learning through online video chats with teachers and classmates and work being submitted virtually. But what does all of this mean for the future of education? All of these articles pose, if not all new, interesting and compelling ideas towards the use of technology in education and moving it from strictly being a tool to being something more key to learning.

I believe these articles are more timely now than even six months ago. They each take a different perspective on the idea of technology and education; however, they all point to the same goal. The ultimate goal whether termed as “deep learning” or “literary competency” or “multiple intelligences” is all to meet students in this digital world they live in and use its power to stimulate curiosity, creativity, engagement, and learning. None of this can be accomplished by ignoring the past and simply pursuing a whole new path of learning which is why the Huitt and Rogers articles are so imperative to understanding this concept. Understanding how our society adapts and adopts new ideas plays a key role in the shift to this new idea of a learning partnership between teachers and students. Not everyone will buy-in immediately; however, for those of us who do our students will benefit greatly, and, hopefully, eventually more and more of our colleagues will be swayed.

One of the elements that most made an impression in my reading was a statement in the Fullan and Langworthy article that discussed the idea of trust being integral to student engagement. In my experience, students are busier than ever and therefore become more frustrated than ever with what feels like “busy work” to them. If a student does not trust their instructor to not simply give work just to have work to do (no matter how technologically tricked-out it might be), then they do not engage with the assignment or idea or process even if they complete it; however, if students truly believe that the instructor has a purpose in the assignment that will benefit them as a learner, they are much more likely to become that desired learning partner. This is something I personally would like to set as a goal for myself. I already try to incorporate various learning styles and techniques into my instruction which draw from students’ day-to-day lives and prior knowledge and skills such as multi-modal tiered projects and interactive research assignments; however, I do not always communicate the way in which these assignments help students with learning both inside and outside of my classroom. Hopefully by doing this, students will be more willing to engage with the material and the learning process as a whole.

Digital literacy is also something that I want to help my students better understand. In Hobbs’ article, she makes the point that a major mistake in education today is the assumption that if technology is provided to students they will automatically know how to use it. I see the opposite of this in my freshman comp classes each semester. Many of my students enter my classroom with the ability to shoot and edit video footage or create digital art or even write a blog with great skill; however, when asked to create an essay with a header and one inch margins they are completely lost. Along with this is the fact that helping them to develop research skills is a key component to my courses, but if it cannot be pulled-up within the first five options of a Google (not even Google Scholar) search, they tend to become defeated. With all of the world’s information literally at their fingertips, many students come to me with no understanding and even a good amount of trepidation and fear about what it really means to research something. This intimidation causes a disconnect within them that I want to help them overcome.

Huitt, W. (2011). Bloom et al.'s taxonomy of the cognitive domain. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved from http://www.edpsycinteractive.org/topics/cognition/bloom.pdf

Fullan, M. & Langworthy, M. (2014). A rich seam: How new pedagogies find deep learning. London: Pearson. Retrieved from https://www.pearson.com/content/dam/one-dot-com/one-dot-com/global/Files/about-pearson/innovation/open-ideas/ARichSeamEnglish.pdf 

 


Theories of Critical Thinking - Jason Mallet

The messages of these articles spoke very strongly to me, especially from "A Rich Seam."  Having received my primary and secondary education primarily in the 1990s, the methodology used was the classic one of the teacher lecturing and the students taking notes.  However, when I began teaching in the late 2000s and early 2010s, not only was technology heavily involved in every aspect, but the students often showed me new methods of learning that they had learned from one another or found on the Internet.

A lot of this came to a head when I began teaching at a university in Korea in 2012.  I entered a department that was stagnant and only existed due to Korean law mandating ESL education for all university students.  We were required to simply teach from the textbook, give homework assignments, two exams, and that was it.  As each instructor in the office had anywhere from 200-400 students per week, it was beyond impossible to grade paper homework assignments.  I thus researched a method of delivery for homework that could be done online, graded automatically, and be easily reproduced with minimal effort.  I found the learning management system Moodle (similar in concept to Canvas and Blackboard).  I was fortunate enough to be supervised by an extremely forward-thinking instructor and surrounded by eager and forward-thinking colleagues.  There was a core group of "innovators" in our office that enthusiastically embraced this new model, and we acted as "opinion leaders" who were able to easily sway most of our colleagues to adopt the new technology.  While it began simply as an easier way to grade homework, our embrace of technology gave way to online exams, MOOCs, technology-based classroom activities, and student collaboration projects that went far beyond what we were doing before.  We were even recognized by the local government for our efforts and for improving the English testing scores of our university's students.

I believe that what we did, and what I am eager to continue doing when I re-enter the field of instruction, was to introduce students to higher levels of Bloom's taxonomy.  In Korea the default method used by most teachers and professors is to simply provide knowledge and have the students memorize it.  There is absolutely nothing beyond this step.  We found that by engaging our students and having them teach one another and show practical applications for English language knowledge in the real world, they were far more willing not only to learn, but to work to maintain their knowledge.  There is no doubt that the technology involved played a crucial role.  Students created videos, used message boards, took photographs, and much more, depending on which area they showed the greatest amount of strength.