ISTE Standards for Students — Standard 2: Digital Citizen
Students recognize the responsibilities and opportunities for positively contributing to their digital communities.
App #1: Be Internet Awesome - Interland
What the Be Internet Awesome app does: An interactive digital citizenship program created by Google that teaches students how to be safe, smart, and kind online. The program addresses how to be smart, alert, strong, kind, and brave when using the internet.
Cost: Completely free with no ads, no in-app purchases. Google offers it at no cost to schools and families.
Intended age group: Ages 7–12
Platform: There is no separate app download. It runs on mobile web browsers (Safari, Chrome) on iPads, iPhones, and Android devices.
Why this review site is credible: Medium's is a platform where comments and highlighting allows readers to interact with the review. It allows people to ask questions and share their own experiences with "Be Internet Awesome". This is great for educating and engaging users on how the program works.
App #2: Kahoot
Kahoot Reviews Link
What Kahoot does: Students can play teacher-made quizzes about digital citizenship topics. Many pre-made Kahoot covers internet safety, copyright, and online ethics.
Mobile-friendly? App works beautifully on phones & iPads
Ages: All ages (K–12).
Why this review site is credible: PC Mag has a long-standing reputation for giving reliable information that is trustworthy to help make good purchasing decisions.
App #3: Learning.com Digital Citizenship
What Learning.com App does: This app has structured lessons on online safety, ethical use of digital resources, and cyberbullying. It covers digital footprints, privacy settings, plagiarism and copyright awareness, cyberbullying prevention, and response. It also has interactive activities and quizzes to ensure comprehension. NC DPI+6Learning+6K-12 Dive+6
Mobile friendly? Yes. Available on iOS and Android devices. Students download the app and access it via a provided school-issued access code.
Ages: Grades 6–9
Cost: Purchased on a per-student license by schools or districts. No extra charge beyond that.
Why this review site is credible: Getting Smart is an organization or platform focused on education and learning. They publish articles and resources about learning, competency-based education, and innovations in education.
What is my choice of the three?
Out of the three apps, I think they all have their pros and cons. Kahoot is teacher based so teachers can design their materials and then use Kahoot to back up what the students have learned and interact and be engaged in class. Learning.com does well by providing structed lessons and things that teachers can use to implement in the classroom. My favorite, however, is the Be Internet Awesome because it is designed by the ISTE standard. It has several interactive games and programs that teach students multiple ways to use the internet correctly.
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