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Sunday, February 28, 2021

APP REVIEWS

 Shanda Crittendon


  Nearpod

Nearpod is a free educational app for teachers and students to utilize to make the use of technology easier.  Teachers can create lessons for students and link them to Google Classroom.  Nearpod can support students in grades K-12 .  Nearpod is accessible on ipads, tablets, or computer devices.  The educational app is an interactive slideshow tool that engages students and promotes collaboration skills. After reviewing ratings on Nearpod, I believe that the app is an excellent source for teachers to find lessons that include standards that need to be taught throughout the school year.


Ratings: https://www.commonsense.org/education/app/nearpod


Standard: 9. Observe, record, and share findings of local weather patterns over a period of time. ( I have used many science lessons from Nearpod to help my studnents learn how to predict and record the weather)


Redbird Mathematics


Redbird Mathematics fits well with blended or flipped classrooms. Redbird provides differentiated instruction and helps students build confidence in their abilities to learn.  In either case, students will mostly have an easy time self-pacing through Redbird, but the teacher will need to be available to pull students for targeted instruction and to provide intellectual pushes. Users can purchase three months of independent study math curriculum or ELA curriculum for $60, or at a combined rate of $90 for both subjects. The tutor-supported version of the curriculum is $495 per quarter for a single subject, or $890 a quarter for both math and ELA. The site offers a ten percent discount for subscribers that take advantage of the auto-renew feature. Research reveals that Redbird is an effective tool for teachers to assist K-7 students with learning and mastering standards across the curriculum.  I truly recommend this app and the ratings support my belief.


Review:https://www.edsurge.com/product-reviews/redbird-advanced-learning-courses


The standard that I would use with Redbird Mathematics: 

CCSS.Math.Content. K.OA.A2-Solve addition and subtraction word problems, and add and subtract within 10,e.g., by using objects or drawings to represent the problem. (I would create an assignment with the assistance of Redbird and review student reponses to check for understanding on addition and subraction.)




Khan Academy


Khan Academy is one of the best educational apps used to introduce, practice, and review content by classroom teachers and other educators. Khan Academy teaches skills in math, science, history, and economics.  The app assists teachers in boosting student learning while meeting the needs of students at the same time.  The math modules are organized by course and grade level so it's easy to target students' instruction for a particular level and skill. Khan Academy is easy to set up and is compatible with Google Classroom, which is very beneficial during virtual learning. There is no cost to download the app and it is recommended for K-12 students. The review site is a credible source because it lists pros and cons of the app. It also allows users to rate after they have used the software to inform others that may want to consider using the app.  I believe reviewing the ratings website will help new users understand how the app works and the benefits of the program. 


Ratings: https://www.commonsense.org/education/how-we-rate-and-review


Standard: 3. Distinguish between living and nonliving things and verify what living things need to survive. (I would choose a lesson on Khan academy to teach students about living and nonliving things and review their completed assignments in order to determine if standards are met.)



If I had to select one of the above educational apps, I would choose Nearpod.  As a former classroom teacher, I have used Nearpod to search for multiple lessons for my students.  The lessons on Nearpod are engaging and the lessons cover many standards.  Theapp also includes videos to coincide with each lesson.  After utilizing the app, my students were able to complete lessons on Nearpod that I linked through Google Classroom.  It is an amazing resource and I recommend this app to teachers and other educators to use with their students to teach standards in each grade level.







App Review by Janie Browning

ELA Kindergarten Standard: Know and apply grade-level phonics and word analysis skills in decoding words. [RF.K.3]

 

ISTE: 1c- Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

 

 

Hideout, Phonemic Awareness Fun

 

https://www.teacherswithapps.com/hideout-phonemic-awareness-fun/

 

- The Hideout app focuses on making phonemic awareness fun. It is designed to help students mastery blending and reading short vowels words. Students drag the initial sound to the word family to create new words. This app is easy to navigate and user-friendly for kindergarten students.

- The cost of the app is .99 cents.

- This app is geared towards beginning readers ages 3 – 7.

- This app is compatible with iOS, Android, and Google.  It can be purchased online in the Apple App Store and Google Play.

- The app review is from Teachers With Apps. This review site is created for teachers by teachers. The website has also been endorsed by educational companies like BrainPOP and Mobile Education. It is a creditable source because experienced educators review the apps.

 

Phonics: Fun on Farm

 

https://www.teacherswithapps.com/app_reviews-phonics-fun-on-farm/

 

Phonics: Fun on Farm app consists of 12 engaging games that focus on essential reading skills. This app includes games that teach phoneme recognition, letter-sound, letter writing, blending, spelling, and simple sentence reading. The app tracks individual student progress and skills are introduced in a natural progression. Students are rewarded with stickers, farm scenes, and farm animals. It is an engaging app that allows students to learn reading skills while building a farm.

- This app has a free version and a pro version that cost $2.99.

- The app is geared towards beginning readers ages 2 – 7.

- This app is compatible with iOS devices (IPad and iPhones). It is available online through the Apple App Store.

- The app review is from Teachers With Apps. This review site is created for teachers by teachers. It is a creditable source because experienced educators review the apps.

 

Word Wizard App

 

https://www.commonsense.org/education/app/word-wizard-for-kids

 

Word Wizard app allows students to build words and sentences. The app focuses on pre-literacy skills. It allows students to hear sounds and manipulate letter tiles to spell words. Students can also build sentences from the words they have created. In addition to building words and sentences, this app has a text-to-speech feature. This allows students to hear the words pronounced after they have been created. Teachers, parents, or students can create their own spelling list to study weekly phonics skills. This app also has a quiz feature to check for student understanding and mastery.

- This app cost $7.99.

- The app is geared towards children ages 4-7.

 -This app is compatible with iPads and iPhones. It is available online through the Apple App Store.

- The app review is from Common Sense Media. This review site is created for teachers by teachers. Common Sense Media is a creditable source because it is accredited and educators review the apps.

 

Early literacy skills are critical to students becoming successful readers. I have used each of the selected apps in my kindergarten classroom to reinforce phonemic awareness and phonics skills. In my opinion, Phonics: Fun on Farm is the best app of the three selected for reinforcing and improving phonemic awareness. It allows students to feed farm animals, herd sheep, and build their own barn while mastering early literacy skills. I use this app as a literacy station in my classroom. It keeps students engaged during independent workstations and it is very user-friendly. I highly recommend this app because it is affordable, engaging, easy to use, and makes learning fun.



App Reviews - Robert Baunoch

 ISTE Standards for Students

6. Creative communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

6b. Students create original works or responsibly repurpose or remix digital resources into new creations.


Faces iMake - Right Brain Creativity.  

Review  

Utility: Creative art application for making collages out of a variety of facial features, shapes, symbols, and pictures taken by young users on their iPad or already on its picture roll.

Cost: $2.99

Target Age Group: Pre-K-6.

Applicable Subjects and Skills: Arts, Creativity.

Platform/deceive compatibility: iPadOS devices.

Review Site Credibility: Common sense is one of the nation’s leading non-profit organizations providing information for families and their children.


Draw and Tell HD - by Duck Duck Moose

Review 

Utility: A creative application with art tools and a voice recorder for young learners to draw and color pictures and then add their voice to record a story to go along with them.

Cost: Free.

Target Age Group: Pre-K-1.

Applicable Subjects and Skills: Arts, English Language Arts, Communication & Collaboration, Creativity.

Platform/deceive compatibility: iPadOS devices.

Review Site Credibility: Common sense is one of the nation’s leading non-profit organizations providing information for families and their children.


Artsonia Kids Art Museum 

Review  

Utility: An online art museum for kids to post and exhibit the art they create, and for those who can write, explain their art. Great for teachers to view and evaluate students work, and family and friends who wish to provide encouragement. 

Cost: Free.

Target Age Group: Pre-K-12.

Applicable Subjects and Skills: Arts, Communication & Collaboration, Creativity.

Platform/deceive compatibility: Android, iOS, iPadOS.

Review Site Credibility: Common sense is one of the nation’s leading non-profit organizations providing information for families and their children.

My Pick:

I believe my first application, Faces iMake, designed for the iPad by iMagine Machine Israel Limited, was the best one of the three applications to meet the needs of parents who want to nurture “young” Pre-K-6 creatives. My grandson falls into that category. 

With an easy-to-use experience, the application helps young children make the cognitive connection between representative and abstract objects as they use them together to construct pictorial collages of faces and other objects, dragging a wide selection of facial features and shapes to create whatever they want. 

If their iPad, and or parents, permits them to take pictures they can integrate pictures they take, or from the camera roll into their collages. There is an inspiration gallery to get the ball rolling, and a somewhat shaky music scoring capability that adds little to the app. Once done they can save, e-mail, or message their creations. 

At a current price of under three dollars, its affordable for most. The downside is that as the name iMake hints, its only available on the iPadOS platform, limiting its availability to those with iPads.



App Reviews by Schorette Emerich

ISTE:1c- Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

App 1- Edpuzzle

  • Edpuzzle is an interactive video assessment tool that lets users create and edit new and existing videos as a way to assess specific learning objectives. Edpuzzle lets you embed questions and voice-overs to a video (either created by the user or from YouTube), and the student can answer formative assessment questions as they watch the video. Edpuzzle’s goal is to engage and assess students’ knowledge as they learn new concepts.
  • There are three plans available: 
    • Basic- The basic plan is free for teachers and students. The plan allows access to 5 million videos and lets the user create and save twenty videos to their account. 
    • Pro Teacher- This plan costs $11.50 per month and offers unlimited video storage.
    • School & Districts- Price is available upon request. This feature allows all teachers within a school or district to have access to the Pro Teacher option.
    • This app is attended for students of all ages.
    • The app is compatible with most devices and is available on Google Play and in the Apple App Store.
  • Review- The review I have linked comes from Common Sense Media, which has been working since 2003 to review products, websites, and entertainment to help parents and teachers keep children safe in a digital world. 

App 2- IXL

  • IXL is a learning platform that creates formative assessments based on age-appropriate state standards. The IXL curriculum can be used to teach or supplement lessons in math, language arts, science, social studies, and Spanish. 
  • There are three plans available:
    • Families- This plan is perfect for homeschooling families or those that want to boost their child’s performance in a subject. This plan offers three different sub-plans ranging from $9.95-19.95.
    • Classroom- This plan, priced upon request, offers access to the IXL curriculum as well as analytics for each student. Teachers can differentiate the lessons each student receives based on the learner’s needs.
    • Schools & Districts- This plan, also priced upon request, offers the IXL Classroom features to all teachers in a school or district. 
  • This app is attended for K-12 students.
  • This app is available online and through the Google Play and Apple App Store.
  • Review- This review also comes from Common Sense Media. I chose to use a review from them again because their website is my go-to for making decisions about age-appropriate content for my classroom.

App 3- Quizizz

  • Quizizz is a game-based learning platform that has students answer questions against their classmates and the clock in order to earn points. This product works as a great exit ticket to assess the students’ knowledge of a particular subject. Users can create their own Quizizz games or use one created by other users. This game can be played live in the classroom or asynchronously. 
  • It was hard to find a pricing plan on their website. However, from what I can tell there is a free plan and a pro plan available for $5 a month for teachers. The pro plan offers ad-free gameplay, along with tools for asynchronous learning. 
  • This app is attended for students of all ages. 
  • This app is available online and through the Google Play and Apple App Store.
  • Review- The review comes from The Institute for Arts Integration and STEAM. This organization advocates for the arts and provides PD resources to help educators integrate art and STEAM into their classrooms.

I have used all three of these apps in my classroom, and in my opinion, IXL is the best app for formative assessment and feedback. IXL has been a great resource in my classroom this year. With a membership, each teacher has access to the K-12 curriculum. In English Language Arts, which is the subject I teach, the IXL curriculum has lessons in reading, writing, vocabulary, and grammar and mechanics. Each lesson connects to a state standard, and I love that I can use the program to supplement the objective that I am teaching my students in the class. This year I have a Vietnamese student who speaks very little English, I have used IXL to differentiate lessons and assess his content knowledge. I would recommend this app because it is easy to use and provides analytics to help gauge student understanding.

App Reviews by Morgan Brooks

 

ISTE -Standard 4- Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

Review: https://www.teacherswithapps.com/science-journal-by-google/ 

According to the review Science Journal helps you visualize the data collected in an easy-to-understand graph. The app is designed to measure light, sound, and movement on the x, y, and z planes using accelerometers.  Accelerometers document the movement of a device to the right and left (X plane), forward and back (Y plane) and up and down (Z plane).  They are prebuilt into every phone or tablet and help orient the device so that you will know exactly where it is in space. The app on its own is great for simple experiments and lessons on the scientific method. Science Journal is versatile enough for elementary students exploring the scientific method while also being appropriate for graduate level students designing their own experiments for publication. Science Journal is a free app, and is fully compatible with Android, iOS and most Chromebooks. Teacherswithapps is a credible source, because it is reviewed by actual teachers who have used the apps.


ISTE- Standard 1- Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

Review: https://www.commonsense.org/education/website/ixl

According to the review IXL uses drill and practice to build confidence and accuracy. Students have an array of skills to choose to practice. The app gives students immediate feedback and visually appealing tasks. Students get detailed feedback and tips when they get a problem wrong. This app is available from prek through twelfth grade in math, english, and science. It does cost depending on how many students for that school. This site is an accredited organization that has reviews from teachers that have used the app. Common sense gives IXL a 4 out of 5 stars overall rating.


ISTE Standard 3- Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

Review: https://privacy.commonsense.org/evaluation/padlet 

According to this review, Padlet is a digital canvas where users can add photos, videos, audio, text, drawings, graphs, charts, and more. This app is great for collaboration and compiling information digitally in one location. This is a free app that is intended for students. Students under 13 should have supervised access to the app. It is compatible with iOS, Android, and Google.This site is an accredited organization that has reviews from teachers that have used the app.

After reviewing the apps, I think Science Journal is the best, for science anyway. It is free and compatible with several different devices. It is great for teachers to implement in their classrooms with their students. It has a large age range, and allows students to be creative, solve problems, and record their data.


Saturday, February 27, 2021

App review by Brian Fox

 When looking at apps to review, I considered the standard: ACCR math(2016)(2nd Grade): 10 ) Add up to four two-digit numbers using strategies based on place value and properties of operations. [2-NBT6]


Review: iTooch Elementary School

According to the review from teacherswithapps the app is very good at covering math concepts, it is free to download and try. The app has been updated to combine multiple age groups and grade levels to make advancements easy and seamless. The app works extremely well with any handheld device that has touch screen technology as it has on screen chalkboards for users. The review site is a great source for educational reviews of apps because the reviews come from teachers that use them.


Review: Splash Math

According to the review, this app reinforces key math skills from common core guidelines. This app is appropriate for grades 1-5. This app does come with a cost of $10 per month or $79 per year. The app lets the student work at their own pace to master standards found in common core. The app has been updated to be cross-platform design so it can be used on any device. The review site is the same as above and great because they are reviewed by teachers for teachers.


Review: DragonBox Big Numbers

This app is designed as a game to help kids learn math. The app cost is $8 through google, amazon or apple's app store. The app is designed for kids ages 6-9. It uses characters to help kids solve long addition and subtraction problems. It can be accessed on any platform. The review site, The NY Times, has a long history of great reviews and reviews only the educational apps recommended by educators.


From the apps reviewed, I think the iTooch Elementary School is the best choice. The fact that it can be used for free makes it a great tool for educators with limited budgets. It allows students to progress at their own pace and has multiple grade levels built in. The fact that the app is friendly to multiple grade levels also helps students transition between grades without having to learn a new app each year. The chalkboard feature makes the app great for students so they don't need a pencil and paper to work out problems, which saves money on supplies as well. 

App Reviews by Gina Glass

Three Educational Apps

Gina Glass

 

Range of Reading and Level of Text Complexity Standard 9.

By the end of Grade 12, read and comprehend literature, including stories, dramas, and poems, at the high end of the Grades 11-College and Career Readiness (CCR) text complexity band independently and proficiently. [RL.11-12.10]

PADLET

Review: https://privacy.commonsense.org/evaluation/padlet

 

Padlet is a free interactive multimedia bulletin board. It can be used by the teacher to share information and ask questions about an assignment Teachers can have a student read a book and then ask questions to the students to make sure that the students comprehend what they read based off the Range of Reading and Level of Text Complexity standard 9. It is like an online discussion board for students to post the answers to the question and make comments. To use Padlet you must create an account and build a board. On the board you can add images for example add the image of the book the students are assigned to read, provide links about the book, or videos and clips from the book, and numerous other things. It can be used on the desktop, but it is also a free app for both an Android and IOS device. The web and app version vary a little bit. When a student post It would be a good idea to have the students include their initials, because it does not show who the post is from.

The review I listed is a credible source to judge because the website is a .org and it is a review from teacher’s who have use the app and Common Sense of Learning has selected Padlet as one of the best media resources and tools that enables great learning and experiences for students and educators. The overall learning rate is four stars out of five.

 

FLIPGRID

Review: https://privacy.commonsense.org/evaluation/Flipgrid

 

Flipgrid is a video discussion platform used by teachers to interact with students. It allows students to respond without the fear of speaking in front of everyone by recording their response to a question and then posted their response without the fear of having to respond in an actual class. Flipgrid is a tool that can be integrated with Canvas, Google classroom and other education platforms.  It is a free app. Students must download the app and then put in the join code for the class. It is available for download at the IOS App Store and the Google Play store. Under the Range of Reading and Level of Text Complexity standard 9, one way to use Flipgrid is to have students’ video themselves providing a brief comprehensive summary of each chapter of the book they were assigned to read.

Again, the review I listed is a credible source to judge because the website is a .org and it is also a review from teacher’s who have use the app.

 

KAHOOT

Review: https://www.commonsense.org/education/website/kahoot

Kahoot is an online game-like student response tool that can cause students to become a little competitive. The music and instant scoreboards keep the students engaged in the game. Kahoot is free, but there is a paid subscription also. To learn about either the free app or the paid subscription the students will need to visit one of these websites https://kahoot.com/schools/plans/  or https://kahoot.com/businesses/pricing/, Under the Range of Reading and Level of Text Complexity standard 9,  the teacher will create several multiple choice questions from each chapter of the book to make sure that the students have read the book and they are able to comprehend what they read.

Once again, the review I listed is a credible source to judge because the website is a .org and it is also a review from teacher’s who have use the app. The learning rating is a four star out of five.

 

I teach in Learning Services at JSU. The students that I teach struggle with retaining information that they read. This week I did a review for midterms and I used Quizlet. The students love it, they were engaged, and they were very competitive. Overall, I believe by creating multiple choice questions in Kahoot and having the class play the game, they will pass the midterm. 


Friday, February 26, 2021

App Reviews-Jacob Camp

Easybib CCSS, ELA-Literacy. RH. 9-10.1: Cite specific textual evidence to support analysis of primary and secondary sources, attending to such features as the date and origin of the information.


Description:
     Easybib is a site and now an app that makes citations for students less of a headache. This app also has the ability for note-taking abilities and validating certain sources to make sure students are using credible sources within their research. It is free but you can upgrade to a premium versions that will allow you to cite in different formats like Chicago and APA. This app is available on iphones and androids. This app is age appropriate for middle schooled-aged student and older. Any student working on research papers could use this app as a valuable source. I believe the app review is credible because is reviewed by many who are in the educational and business world. It shows a chart on its user ratings on how easy it is to use or setup, and even rates the level of support you get compared to other sites. The review is setup a lot like our class blog. Visitors on the site can see all post about all the pros and cons of the app, so there should not be any surprising when trying this app for the first time with a little amount of reading. What I like best of about the review is it compared another one of my app choices, and provided a chart of side by side comparison between the two and what companies and other user liked best about both. 

  Quizlet CCSS, ELA-Literacy. RH.9-10.4: Determine the meaning of words and phrases as they are used in a text, including vocabulary describing political, social, or economic aspects of history/social science. 


Description: 
     Quizlet was once just a site and now it also has an app. This app allows student to make flashcards for any particular content they choose and play different games with terms made and even tests to study. It is free, but you can pay for a premium version which allow teachers to see student progress and even place students in classes. This premium version also show data of the most missed questions on reviews and tests given to student which will reveal what content teachers may need to reinforce before moving forward in the curriculum. This app can be used by any school-aged student since it does so much and it easy to use in my opinion. This is also available on your iPhone or android. This app review is credible because this was just updated just a few a months ago so the information is still the most relevant. The site at the bottom show how they test apps, analyze, and put their editorial principals into work to the public. This company does in hope to become a more reliable source for app analytics in order to keep sponsorship money from advertising shown on the site. 

  Mendeley CCSS, ELA-Literacy. RH 9-10.9: Compare and contrast treatments of the same topic in several primary and secondary sources. 


Description: 
     This is an app that allows to search particular topics for research and find sources you can use. Once you search a particular content the app will pull up articles and even how many times particular sources were cited showing how useful and credible sources can be compared to others. The app looks similar to our library search engine and will cite resources if you need it. You annotate resources you find and even share sources with other into a PDF with others. This site is free for users but you can pay for a premium version like the other two for capabilities like more citation plug-in options. This app is age appropriate for middle schooled-aged students on up and is compatible for iphones and androids. I believe this was credible source because Trust Radius always keeps their data up to date at all times. It has links on where you can see how their process is broken down on their reviews to remain credible and reliable. Their goals to become a reliable source for businesses to use a source to make smart decision and take their review into account. What I liked best about this review was its many filters of parameters you can review the app. These filters include the date when it was last reviewed, relevance on topic and the size of each user. 

     All three of these apps are a great resource but if I had to pick one I would have to with Quizlet. The other apps are great resources for citations, but they are limited to just research papers. Quizlet makes any content you wish into flashcards. The terms used have saved definitions from other users you it cuts down on your work creating your own. It will create tests with multiple attempts providing self-regulation and own pacing on reviews. The app allows terms to be used in games which provide an additional hook encouraging more student involvement in their own education. The biggest advantage I also see with Quizlet is it can be used by students of almost all ages from kindergarten to college students. In times of remote and virtually learning, links to content can easily be used by teacher and students alike to share, and there not much openness for user errors with this app.

Monday, February 8, 2021

Theories of Critical Thinking

           Attributed to Albert Einstein is the quote, “It’s not that I’m so smart, it’s just that I stay with the problems longer (Calaprice, 2011, p. 481).”  While there is no direct context for the saying, it gets to the heart of critical thinking. Ever used the speed control on a car? Once it’s on, our focus often drops about how fast we’re going, and if we have adaptive speed control, where our vehicle adjusts its speed based on the distance we are from the car in front of us, judgement and response relative to our distance also drops. Many of the decisions we make in our everyday lives often mimic this. We depend on the information and analysis someone else has done to guide how we act. Recipes, hotels, restaurants, books, movies, a new CD, or countless other services or purchases are often made based on the information from a friend, relative, a review by a critic, or advertisement. The actions taken reflect the analysis of someone else, or as in our opening example, a machine. We passively accept someone else’s conclusion and act. What happens, or should happen, when we are responsible and accountable for drawing a conclusion?

        Einstein’s quote about “…staying with problems longer” reflects the intellectual investment required when we think critically. We, alone, or with others, are responsible for conducting research, where data is collected and analyzed, options are considered, and finally, after thoughtful reasoning has been conducted, a conclusion is drawn and a decision is made. For this short blog post, we will look at a few theories central to critical thinking, and then briefly discuss their importance as we apply them to our work.

Deep Learning

        How we educate; the pedagogy, technology, and the relationship between educator and student has undergone a massive shift in the last several decades, and while far from maturation, has altered the depth of learning and our expectations for how what we learn will be used (Fullan & Langworthy,  2014). The old pedagogy, as described by Fullan and  Langworthy, provided content to learners, with some leverage of technology by the instructor, who then evaluated students on their mastery of it. Students learned content, but were limited both in how they learned and opportunities to apply, analyze, and innovate using it. New pedagogies, leveraging the emergence of ubiquitous technology, now provide the opportunity, when educators and students have access to it, to create a seamless partnership where together they discover and master existing content, and then create and use new knowledge benefiting themselves and the organizations they belong, and will belong, to in the future (Fullan & Langworthy,  2014). Why is this concept of benefit important?

        My life, as far as I can remember, long before I understood the terminology used to describe it, was to innovate and then to implement and leverage the changes required to leverage the innovation for the benefit of myself and whatever organization I belonged to. An example:  As a boy scout, leading my troop as the senior patrol leader, I was tasked with setting up camp whatever the weather or time of day for over 140 members, using 35 plus tents. The first time I did it was a disaster, taking several hours, at night, in the rain, with the expectation that all the tents would line up within a foot like something resembling the camp of a Roman legion. We were a military-sponsored troop during the Vietnam era. I was chewed out and advised I better come up with something. Quickly. Now. How? The troop chairman told me, remember the Romans, and think.

        I went back to my tent, grabbed a pad of graph paper, and the light bulb went on. I drew on the grid where everything should go, and then, the next morning, asked the troop chairman to go out and buy 1,000 feet of clothesline. He smiled, did not ask why, went and returned, then gathering the troop, we took the lines to a large field, and then using one of the lengths of rope, tied it into 10-foot lengths, positioned the scouts into squares feet ten feet apart, took the ropes, and created a large grid that mimicked my graph paper. Some torn pieces of cloth, along with some permanent markers, tied on to the grid indicated what would go where. When done, we carefully rolled up the rope grid. That evening, when dark, we unrolled it again on the field, and taking each corner, pulled it taught, and using my graph paper map and the pieces of cloth tied to the grid, find where they would put up their tent in the future. After a few practices rounds, we could unroll the rope, pull it taught into a grid, and have the boys find their spots in less than ten minutes. The trick: Remembering how the Romans had done it and updating it for our situation. Content, problem, solution, benefit, and value achieved. The key: Partnership between a trusted mentor(teacher) and myself.

        Deep learning, and the technology required to enable it, are still works in progress, as the attempt to rapidly deploy distance and blended learning during the COVID pandemic has demonstrated. Applying “old” pedagogical collateral to “new” pedagogy is reminiscent of trying to cook turkeys in microwave ovens when they first appeared. Cooked yes, well, no. Educators and students both have roles to play in the design, development, deployment, and use of technology to meet the expectations of all stakeholders, including those of parents and administrators. Demonstrated value provides the “fuel” to achieve the “velocity” required for deep learning to achieve effective “lift-off.”

        Partnership, between educator and student, mutual trust, their “new” relationship as co-creators and beneficiaries of the potential value of knowledge creation, application, utility, and benefit form, with technology, a triad that can result in deep learning (Fullan & Langworthy,  2014). I use the word can, because as in all things in our world today, economics dictates what will be funded. Fullan and Langworthy place a heavier burden on teachers as “activators” of learning in their new relationships with their students than they have historically had. My experience in business informs me that funding, a clear roadmap, education, program and change management, support and engagement by staff and leadership, and realized value, are all critical to success. Teachers as front-line troops must embrace authentically the “new” pedagogy.

Bloom’s Taxonomy & Technology

        Bloom’s Taxonomy, published in  1956, provided a four-level hierarchical structure for stratifying the objectives of what educators want students to know from the least complex objective to the highest (Huitt, 2011). Subsequently, as additional research was conducted, the model was revised adding two more elements, that combined, resulted in a five-level model of increasing rigor:

  • Knowledge
  • Comprehension.
  • Application
  • Analysis.
  • Synthesis / evaluation (Huitt, 2011).

        My experience over the last forty years in technology and business, from university through senior leadership, paralleled the taxonomy. The more quickly I could leverage what I learned to do and improve, benefited me and the enterprise I worked for. The model, while representative of what educators would like to achieve and businesses require to be competitive, had up to the emergence of instructional technology, been challenging to leverage in traditional classroom learning (Kuhn, 2008, p. 18). The emergence of instructional technology, as Kuhn reports, now enables teachers to provide multiple vectors to integrate the five levels of the taxonomy in a way to serve learners’ needs across multiple intelligences or  learning styles, benefiting educators and students and the organizations they join later in life.

         The “new” pedagogy we discussed earlier, and its success, depend in large part on educators’ ability to move from delivering knowledge and validating comprehension to partnering with students as they both utilize technology to amplify learning through the five levels of Bloom’s Taxonomy and using what they have learned as a springboard for innovation and creativity.

Diffusion of Innovation

Innovation in and of itself does not provide an advantage. It must be superior to the “what was” state and provide an effective springboard to the next “to be” one. Rogers, in his discussion of the innovation adoption process, highlighted the concept of relative advantage as perceived by individuals and its impact on the rate of adoption (1963, p.70). Advantage or the perception of it, from my experience, like beauty is often in the eyes of the beholder, as it is sold to them by the person or group wishing to innovate. While those passionate about innovation are eager to promote the benefits of it, programs must not be oversold. Organizations wishing to sustain a culture of innovation, in my experience,  must ensure that the process undergoing change, and the technology enabling it, successfully achieve the goals established and deliver the economic benefits that were forecasted.

Adopters

Adopters are classified by Rogers into five categories using terms that are well known to technologists and businesspersons:

  • Innovators.
  • Early adopters.
  • Early majority.
  • Late majority.
  • Laggards.

        Few want to be laggards because too late, can equate with organizational decay. Equally true, is few existing organizations, in my experience, wish to be innovators because being on the ‘leading” edge is often perceived as being on the “bleeding” edge, with the blood being dollars and the impact economic disaster. If the last fifty years had shown us anything, it is that few, if any, organizations, unless saved by the government, are too big to fail. For educators, if you substitute student achievement for dollars the analogy may apply. If we throw out innovators and laggards, where should smart organizations be?

            Hobbs, in her keynote, discusses the empowerment of learners with digital and media literacy describing a continuous cycle that includes act, access, analyze & evaluate, create, and reflect (Hobbs, 2011). Although Hobbs is targeting educators in her keynote, the point at which organizations adopt innovation, and their success in doing so, as my experience and those of my peers inform me is dependent on their maturity in managing change and their level of technological literacy, digital, and infrastructure. All too often, immature organizations hire outside firms to do the heavy lifting only to watch the change collapse when they depart.

Organizational and Societal Impacts

        Why are these concepts important? Economic outcomes drive investment and engagement by citizens and the decisions they make for themselves and their families. Organizations today occupy a technological ecosystem that is a constant state of flux, where winners adopt wisely, deploy rapidly, and deliver value in excess of the expectations established initially. Learning by definition is continuous, and often non-linear, requiring designer, instructor, student, and user to partner seamlessly, quickly identifying what delivers value and what does not. Smart innovation deployed quickly and effectively provides a competitive advantage to players at all levels, from sole proprietorships to multinational corporations. The United States once ranked as first in the world in innovation, today is ranked ninth on the Bloomberg Innovation Index (Damm, 2020).

        Deep learning, does not just move student and teachers up through Bloom’s Taxonomy as they master, apply and leverage content, while continuously innovating, but enables them to move up through  Abraham Maslow’s hierarchy of needs, improving their and subsequent generations' prosperity. While changes made to how we educate may take decades to manifest themselves in the general population, demonstrated benefits may lead to accelerated investment and investment in education at all levels and ages are badly needed if the United States is to remain a viable competitor in the global economy. Innovation, and its successful adoption, is critical, but competency should form the foundation for doing so.

References

Calaprice, A. (Ed.). (2011). The Ultimate Quotable Einstein. Princeton University Press. doi:10.2307/j.ctt7s22s

Damm, C. (2020, January26). These are the world's most innovative countries. The US isn't even in the top 5. Retrieved from https://www.businessinsider.com/these-are-the-10-most-innovative-countries-bloomberg-says-2020-1

Fullan, M. & Langworthy, M. (2014). A rich seam: How new pedagogies find deep learning. London: Pearson. Retrieved from https://www.pearson.com/content/dam/one-dot-com/one-dot-com/global/Files/about-pearson/innovation/open-ideas/ARichSeamEnglish.pdf

Hobbs, R. (2011). Empowering learners with digital and media literacy. Knowledge Quest, 39(5), 12-17. Retrieved from Academic Search Premier database.

Huitt, W. (2011). Bloom et al.'s taxonomy of the cognitive domain. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved from http://www.edpsycinteractive.org/topics/cognition/bloom.pdf

Kuhn, M. S. (2008). Connecting depth and balance in class. Learning & Leading with Technology, 36(1), 18-21. Retrieved from Academic Search Premier database.

Maslow, A. H. (1987). Motivation and personality (3rd ed.). Pearson Education.

Rogers, E. M. (1963). The adoption process II. Journal of Cooperative Extension, 1(2), 69-75. Retrieved from http://www.joe.org/joe/1963summer/1963-2-a2.pdf

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Thursday, February 4, 2021

Theories of Critical Thinking - Lacey Williams

     The article that stood out the most to me would be The Adoption Process. I substitute a good bit in my free time to help get more “hands-on” experience in the classroom and often times I see more seasoned teachers struggle with the new technology in their classrooms. Here recently I substituted in a library and saw boxes and boxes of technology, including a 3-D printer, that looked untouched. I asked administrators how long this technology had been sitting there, and they informed me that it had collected dust for almost two years. As someone who is passionate about instructional technology and the future of the classroom, I was really bothered by this situation. What I have come to realize is that funds are often allocated for such technology, but the funds are rarely allocated for proper training of new technology. 

    I feel like the situation above is comparable to the idea of the swamp referenced in A Rich Seam. Some schools have the technology, but they do not have the means to use it. Whereas, some schools have the means to use the technology but simply can not find the funds to get it. More seasoned teachers give up when trying to figure it out, leaving the new technology to collect dust as they go back to their white boards and expo markers. This creates a murky swamp of the state feeling like they have done their part in the implementation of technology in public schools, but leaving teachers left to drown in the immense amount of learning they need to effectively implement the new technology. 

    The solution I believe could be found in the articles we were required to read. I believe that teachers should first spend their time developing new pedagogical theories that best fit their classrooms, while making technology implementation one of their top priorities. I was personally only in the education program for a very brief time, but during that time I remember studying Maslow’s Hierarchy of Needs and Bloom’s Taxonomy as if it was the Bible to Education. I feel that if the teacher’s journey started with a collaboration of those two very important theories and studying digital literacy, the future of the classroom could look a lot different. 

Wednesday, February 3, 2021

Theories of Critical Thinking- Ashley Clark

    Upon reading all of the articles I am reminded of things from my undergraduate courses, as well as in my teaching day to day. Digital literacy and technology are themes that you hear daily in the classroom or just education world daily. Just within the past year I think they have been more common things due to the pandemic and the need for technology and for all students to be 1:1. I know that in my current school K-2 were not 1:1, so in March of 2020 we were rushing to get packets made for everyone in our class. Since then we have become completely 1:1 K-5 this year in preparation of having to go home again. Thankfully we have only been out 2 virtual weeks around the holidays. After saying all this, a important thing to think about when talking about technology especially in younger children and pre-teen age kids is digital literacy, digital citizenship, and making sure we have the pedagogy to make these things make sense for students. 

    Students must first understand the responsible uses of technology and being online. This isn't just a one time teaching. I think that this is a recurring theme across all ages. Then digital literacies can be built grade after grade until mastery. Thinking back to how we gathered information in the past from books and newspapers, I think of all the false information that students must learn to sort through while looking for credible sources on the internet. I think that this is where the Bloom's Taxonomy comes into play for me. Students might start on the knowledge level, but we want to move them to the higher levels of thinking where they can analyze a source with the intent to see if it is credible. Then upon analyzing they can create or design a paper or presentation from the sources. 

    My degree is in Library Media, a lot of our course work is on information literacy and teaching students of all ages this important skill. Thinking of my first graders I currently teach this may mean using my pedagogy in a different way, not for students to just "sit and get" as I have heard it called. I am thinking about a lesson I am currently creating for a library media course that I can do with them. Often times younger grades are not ones that might do research on their own. It is usually guided research on a topic that the teacher facilitates. This lesson would play off of our learning from this week. Our reading has revolved around "Creature Features" this week. First we had to talk about what a creature feature was. Luckily, they love Wild Kratts on PBS. If you aren't familiar with Wild Kratts, it is a animated show where they talk about certain animals and their "Creature Power". Thankfully my students quickly correlated the two. Student's would get to pick a animal they wanted to research to find their "creature power". Students would use PebbleGo to research the animal and write them down. After researching the students would create a FlipGrid video telling us about the animal and its "creature power". We would then watch student FlipGrids in class and learn about everyone's animal. Although this may take all week to complete with such a young age it is important to get these early experiences in information literacy and digital literacy for students. 

Theories of Critical Thinking- Schorette Emerich

 I think that the five articles that we read on digital literacy this week help illustrate how the landscape of education is shifting to focus on a more technology-driven curriculum, and how we, as educators, need to be flexible in using new styles of teaching so that our students can achieve the high-order strategies needed to become more digitally literate. 

One thing that stood out to me was the comparison Fullan and Langworthy made to teaching new pedagogies as to being alive in the swamp. They said, “the current mix of digital innovations for education was and remains a swamp: murky and mysterious”. I see this in my teaching practice a lot. Some teachers are innovators and early adopters to using digital literacy strategies in their curriculum, while others are more orientated towards the “old school” methods of teaching. Although sometimes it can be difficult for teachers to get out of their comfort zones, I think it is important for all stakeholders to adopt new technology-driven pedagogies early on so the curriculum doesn’t become stale and so our students can receive the most up-to-date education that can help them connect to the world around them. 

Literacy is a very broad term, especially in the realm of education. To me, as a secondary English teacher and future librarian, literacy goes beyond having proficient reading and writing abilities. Literacy is competence. Literacy is learning new information that you can analyze, evaluate, and engage with in order to become an effective participant in contemporary society (Hobbs, 2011). One of the ways students will become “effective participants” is by mastering, to some degree, digital and informational literacy. As Kuhn pointed out, “when used correctly, educational technology gives new meaning and utility to long-established educational paradigms”. Adopting these strategies in our teaching practices will help students achieve success both inside and outside of the classroom. 


Theories of Critical Thinking - Barbara Cook

     "A Rich Seam is about a radical change in the relationships between all the key players in learning: students, teachers, technologies, school cultures, curricula, and assessments" (Fullan & Langworthy, 2014). This statement, more so than any I read in the five articles, stood really out to me. I think it is because I agree with it 100%. For learning to take place, all the key players need to be working together. Ideally, this should occur all the time in K-12, and at the college level. Unfortunately, this isn't the case because of several different factors. One being that the school system may not have the funding for the newer technology, or they have board members, or teachers, who do not want to change the way the students are taught. The later is something I see a lot of. 

     In Rogers "The Adoption Process," he talks about the rate of adoption of new innovations in the learning environment. Reared in the Mid-West, I can relate to the agricultural explanation of why some innovations take longer to adopt. Some people are creatures of habit. The have done something for so long that they cannot understand, or want, to make any changes. It may also be that technology is scary, as they do not understand how it works. I recently (in the last few years) met an educator that told me he did not know how to turn the computer in his office on, let alone try to figure out how to use Blackboard. And that he would continue to teach his class the same as he always has, which was with lecture and  the use of a chalkboard. He did try to learn some technology in using Canvas, but ultimately, he retired.

     Each of the articles take a different perspective on education and technology, but ultimately, they have the same goal: student learning in today's world. The use of Blooms Taxonomy is something most educators are familiar with, and is a great way to set goals and objectives, but it is only a starting place.We need to be able to adapt to new technologies and innovations to keep up with our students learning needs. I agree that we need to include our students in the learning process to promote deep learning. I feel that it sets them up to be more successful in their careers because they participate in their education, they become critical thinkers, and are better at problem solving.

Fullan, M. & Langworthy, M. (2014). A rich seam: How new pedagogies find deep learning. London: Pearson. Retrieved from https://www.pearson.com/content/dam/one-dot-com/one-dot-com/global/Files/about-pearson/innovation/open-ideas/ARichSeamEnglish.pdf  

Rogers, E. M. (1963). The adoption process II. Journal of Cooperative Extension, 1(2), 69-75. Retrieved from http://www.joe.org/joe/1963summer/1963-2-a2.pdf