Pages

Monday, October 7, 2019

App Review- Stephane Stegen


Standard- 2.NBT.5- Fluently add and subtract within 100 using strategies based on place value, properties of operations and/or the relationship between addition and subtraction.

Prodigy Math



Prodigy is a math fantasy game that is highly engaging for students in grades 1-8. Students create characters that move through a world solving math problems to create spells against enemies. As students learn new concepts they can use create new spells. When students face new and harder challenges in the game, they are given hints to help them if they are not successful. When playing the game students can also engage other students within the game. Prodigy is a website and an app that is supported by iOS and Android. The educational content is free, but parents can purchase a subscription for $8.95 a month or $59.88 per year for additional, exclusive content. This review is from the commonsense.org website that reviews many educational content and allows teachers to review content as well. This is a website that will give you the pros and cons of the platform and how it can be used in the classroom, as well as at home.

Motion Math


Motion Math is a website and a collection of games/apps that help reinforce math concepts for grades K-7 that have already been taught. Students can use the apps to help practice skills as the games get progressively more challenging. Due to the variety of apps, student have many choices. There are basic addition/subtraction facts, practice on a number line, fractions and multiplication. Teachers can use the dashboard to see where students are progressing or need additional instruction. Motion Math is offered for a free trial and can be purchased for the price ranging from $14-$6 per student. This program is a website and apps that can be supported by iOS. The above review is one that gives details about each app. It breaks down each game and reviews the pros/cons for them. This review would be a good one for teachers to read before deciding which one to use in the classroom.

Splash Math


Splash Math is a website and app that allows students to practice concepts already taught in the classroom. It provides instant feedback, so students can see the mistakes they are making. It provides multiple themes and rewards that students will find engaging and fun. Splash Math has several different apps that can be broken down by grade level. While it is designed for students K-5, some older children may get bored by the repetitive nature of the programs. Teachers can see where students need extra practice and assign it to specific students. Splash Math is free with limited content. This app is supported by iOS. This review is from the commonsense.org website that reviews many educational content and allows teachers to review content as well. This is a website that will give you the pros and cons of the platform and how it can be used in the classroom, as well as at home.

I have used these three apps in my classroom at one time or another. I find I like Prodigy the most. The students are most engaged by this game and love playing it. I get emails about progress of the students and the usage time at home also. It starts the students out with a diagnostic math assessment and begins the game on the level they need. As a teacher, I will get feedback on each student and can place them in a specific skill to get extra practice. It is always nice to have students beg to work on something and know that it is helpful to them. 

APP Review- Chase Brisendine

Standard: Alabama Course of Study: Geography Standard 1. Describe the world in spatial terms using maps and other geographic representations, tools, and technologies.

App Review #1- Google Earth 
Google Earth provides students with an interactive way they can see the whole world. Teachers can use the Voyager part of google earth to create educational virtual field trips and explorations. Students can use this app to collect data, observe locations, and describe the world in spatial terms using this app. The Google Maps app is free making it great for classrooms. I could see this app being used across all different grade levels from k-12. The teacher must correctly use this supplement for the grade leveling using it. Another great thing about this app is that it is available on so many platforms. It is offered on Android and Apple (Ipad,Itouch, and Iphone) devices. The review site I that I used is credible because it provides an in depth review of the app, and provides many other reviews for educational apps. 

App Review#2- National Geographic Education
National Geography has been a long standing resource for geography and social science teachers everywhere. With today's technology National Geographic even offers teacher move resources and activities for the classroom. This app offers video, articles, interactive maps along with much more that can be used in the classroom. This app is offered for free, making it a great tool for the classroom. This app can be used in every grade level from k-12. The National Geographic app is also available   on Android and Apple (Ipad,Itouch, and Iphone) devices. The review site I that I used is credible because it provides an in depth review of the app, and provides many other reviews for educational apps. 


App Review #3- Seterra Geography 
Seterra is a great app for teaching students the geographic location of different places. The website offers students resources such as printables and games that they can practice their knowledge of geographic locations. The website also offers teachers quizzes for students. This app offers a basic free version, but cost $1.99 for the full version. I have used this app many times for my students and it is well worth the money. This app can be used in any middle school and high school classroom that is teaching location of countries. The app is offered on Android and Apple (Ipad,Itouch, and Iphone) devices. The review site I that I used is credible because it provides an in depth review of the app, and provides many other reviews for educational apps. 


The app that I feel like is the best is Google Earth. I have used google earth many times in my classroom to create or have students create virtual field trips around the world. The app also offers its own version of this under the Voyager tab. This app is very interactive for students because they have access to view and interact with the whole world.Students can research a a location that is being studied and through this app research the location and its surroundings. Many of our students today have never travelled out of the country and Google Earth provides students with an opportunity to explore all over the world.  Any activity I have ever taught on this app has had great student engagement. 
mes in my classroom to create or have students create virtual field trips around the world. The app also offers its own version of this under the Voyager tab. This app is very interactive for students because they have access to view and interact with the whole world.Students can research a a location that is being studied and through this app research the location and its surroundings. Many of our students today have never travelled out of the country and Google Earth provides students with an opportunity to explore all over the world.  Any activity I have ever taught on this app has had great student engagement. 

Friday, October 4, 2019

App Review-Jonathan Skinner



Standard: CCRS:
Alabama Reading Standards 9th-10th.
Standard:10 [RI. 9-10.3].  Standards:14-15 [RI. 9-10.6].  Standards: 18-19 [RI. 9-12.9]
Alabama Writing Standards 9th-10th.
Standard: 10a-10f [W. 9-10.2f]



Google Classroom
https://www.commonsense.org/education/website/google-classroom
-Google Classroom is a tool to help with communication and assignments for the teacher and students.  It is a free app that can be accessed as an app on your phone, tablet, or computer.  It could be used in the elementary setting, but more suitable for grade levels 6-12.  Teachers can ask discussion questions, post polls, videos, worksheets, and many other activities.  It is a great tool to use for differentiated instruction as well.  Teachers can post journals and documents with document-based questions to assess students reading comprehension.  Assignments can be graded on a 0-100 point grading scale, and teachers can look at each students' work, comment on, and make corrections and send back to the student.  Quizzes and tests can even be assigned on Google Classroom through Google Forms and the teacher can get an automatically generated response sheet by the students to quickly see most missed questions. I feel that Google Classroom is a huge asset in the classroom because of its' flexibility and organization. Also, I feel that it really helps students that struggle in classroom discussions because they can respond to questions on Google Classroom and provide more in-depth responses.



Nearpod
https://www.commonsense.org/education/app/nearpod
-Nearpod is an interactive presentation tool for teachers to use to get immediate responses in class.  It is essentially an interactive power-point that teachers can post poll questions, open-ended discussion questions that students can respond to during the lesson.  Teachers can put maps or questions up that students can draw on, and teachers can put time limits on each question or assessment method they use.  This is a free app (some of the premade presentations do have a small cost to them) and is compatible with all devices and could be used in the K-12 setting.  I have only played with the app a few times and have not actually used it in class, but I work with a few teachers who use it and absolutely love it.  I have also seen demonstrations of Nearpod being used and it looks very good. I can see how it can make just general presentations much more engaging and helpful for students in the classroom!


Math and English IXL
https://www.commonsense.org/education/app/ixl-math-and-english
-IXL is a great way to break away from the traditional pencil and paper approach to Math or English from the K-12 grade levels. It can also be used as a tool for Science and Social Studies up to the 8th-grade level.  It can be accessed by subscription to the website or an app.  Teachers can load questions or worksheets that can provide feedback, prizes, and progress goals for the students.  I have not personally used this app because my subject and grade level does not compare with IXL, but I have heard many teachers give high praise to this app.  Many teachers love the fact that as the student progresses and the closer he or she gets to completing the assignment, students really buckle down.  If a student starts missing questions after a certain percentage completed it will take the students back near the start of the assignment.  I feel that is a great way to keep the students focused and paying attention to detail.


Personal Choice
-My personal choice between the three apps that I reviewed would have to be Google Classroom.  Yes, it is the app that I have a great deal of experience with, but its wide array of different capabilities is amazing! I the fact that I can post multiple-choice questions or quizzes/tests on there.  I can also put PDF documents and primary sources for students to read and answer all while being able to put reminders like what we did the previous day in class or post the notes from previous days on the home page.  I can put Edpuzzle videos that have questions that relate to the video that students can answer. It is just a great tool with soo many options in the classroom!  

Wednesday, October 2, 2019

App Review

App Review by Ashlee Elliott

Standard 
1 ) Interpret products of whole numbers, e.g., interpret 5 x 7 as the total number of objects in 5 groups of 7 objects each. [3-OA1]
Example: Describe a context in which a total number of objects can be expressed as 5 x 7.

XtraMath
XtraMath is an app and website that allows students to practice their fact fluency. The app costs a one time price of $4.99 per device. The app can be set to addition, subtraction, division, and multiplication. Because any of these mathematical operations can be practiced, this app can be used for students as young as Kindergarten up to sixth grade. This app can be used on iOS devices, Chromebooks, Android devices, Kindle Fire, or a computer.  The following journal article was a great review of XtraMath and how the app collects data that can be helpful for teachers and parents to pinpoint areas of struggle. This article was written in 2014 so it only discusses the website, but since then the app has been created. https://thejournal.com/Articles/2015/04/01/Big-Data-Is-Not-Bad-Data.aspx?Page=1 

SeeSaw
SeeSaw is an app and website that allows students, teachers, co-teachers, and parents to communicate. This app is FREE, which makes it an even better option for education! It is designed to be used for any school aged children. In addition to the communication tool, the app has recently added activities that teachers can assign to individual students or a group of students. There are many math related activities that can be assigned to students, including multiplication fact practice activities. Another incredible feature that has been added to the app is the ability to add a co-teacher to a SeeSaw classroom. Being in a departmentalized classroom can make communication a little more challenging, but this feature has made it so much easier for the team teachers to communicate with all parents. This app can be used on iOS devices, Chromebooks, Android devices, Kindle Fire, or a computer. The review I was able to find was very credible in my opinion due to the fact it was a review from an educator who has used it in his own classroom. He also gave specific examples of why the app was beneficial to his learners. https://www.commonsense.org/education/app/seesaw-the-learning-journal-teacher-review/4671865

Prodigy Math Game
Prodigy is an app and website created to engage students in a fantasy world game, while requiring them to solve math problems to achieve points to cast spells. This app allows the teacher or parent to select a grade level of 1st-8th grade (ages 6-13). The questions are designed to support math skills on the selected grade level. Supported platforms are as follows: Androids 5.0 and higher and Apple iOS 9.0 and higher. There are two Android devices that are not supportive of this app and those are Samsung Galaxy Tab S2 and Tab E. I found a professional review on this app that I loved reading because it discussed how the teacher used the article and her thoughts on it. It is credible due to the website it was found on. It is also a review from an educator who has used it and provided specific feedback. https://www.commonsense.org/education/website/prodigy-teacher-review/5034748

All of the following apps are incredible, but I would have to say the app I would suggest the most is SeeSaw. It provides so many features that allow students to be more successful at school. One of the first steps in students being successful at school is communication with their family, which is made possible through SeeSaw. I use this app each and every day in my classroom. Students get excited about their learning, because they know they get to share their work with their family and I! The fact that it is a free app is also another reason I would say this is my favorite!

Saturday, September 28, 2019

App Reviews

App Reviews
By. D. Kyrie Word

Alabama Reading Standard 1.22 ) Know and apply grade-level phonics and word analysis skills in decoding words. [RF.1.3]
a. Know the spelling-sound correspondences for common consonant digraphs. [RF.1.3a]
b. Decode regularly spelled one-syllable words. [RF.1.3b]
c. Know final -e and common vowel team conventions for representing long vowel sounds. [RF.1.3c]

SeeSaw


SeeSaw is a digital journal portfolio of student learning. Students can take pictures and videos of themselves and their work. When submitted to the teacher it can be reviewed by parents, teachers or peers. This app is great for documenting students applying reading skills learned in phonics. The app also allows students to practice digital literacy skills while working on content standards. The app is free. It is available on apple or android devices, and even on Chromebooks. Commonsense.org is a credible site because they thoroughly described the app in many different aspects. They also allow other 3rd parties to review the app based on their use of the app. I always like to know how another teacher used or liked something before I waste my time on it. 

Teach Your Monster to Read


Teach Your Monster to Read is a fun app that takes students on a magical adventure. While on the adventure, they must make choices using and building on their phonics skills. It includes grade-level appropriate sight words as well as letter and sound correlations. It is available on apple or android devices. It cost $4.99  but is free for educators. 
I chose this review from Ipad for Educators because of the background it gave about the app. As a teacher, getting the information of who collaborated with the app is important because I want my students getting real content as they “play.” This app  used people who knew something about phonics to create it! (Go Figure!) 

Kidz Phonics


Kidz Phonics is a comprehensive reading program on its own. It is broken down into several apps to cover many grade levels and phonics skills. This makes it a little pricey. The apps start as a free lite version and then you pay to continue. I checked into the full program and its $99/year for 20 students. So it is something that could be used in the classroom. It works on apple and android devices. I chose this review site because it seems to be one most parents would google and use. It is not as comprehensive as I would want as a teacher but still informative. 

My favorite of these apps is SeeSaw. I love that it can meet the needs of all my students as well as tie in digital literacy standards. I like that it is little hands friendly. The littles get left out a lot when it comes to technology. Teachers of younger grades usually only get apps because they do not require logins. SeeSaw has a QR code login. It got 5 stars on several of the different review websites and I can see why.

Friday, September 27, 2019

Ca'Layci Coffey--App Reviews

Standard:CCSS.MATH.CONTENT.K.OA.A.2 Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.

Quick Math Jr.

Quick Math Jr. is an educational app that has six games that focuses on six different number-sense skills through each interactive game. The skills addressed in this app include counting, subitizing, number memory, addition, number sequence, and place value. It is a free app that is compatible with iPhone, iPod Touch, and iPad. It’s intended age group is PreK-Kindergarten. I would use Quick Math Jr. to help teach the Kindergarten Common Core standard addressing addition and subtraction because this app includes a game that allows students to drag digital manipulatives across the screen to match a given number in the “Count and Add Bus.” This would require students to know how many more “monsters” they would need to add in order to reach the desired number given in the game. This practice with digital manipulatives will help increase fluency and confidence with addition. Commonsensemedia.org is a credible source in determining the value of this app because Common Sense Media is the “leading source of entertainment and technology recommendations for families” (https://www.commonsensemedia.org/). This website has a specific process in which they rate and review educational resources, including allowing parents, teachers, and kids to provide their reviews as well. 

Khan Academy Kids

Khan Academy Kids is an educational app that includes activities, videos, and songs intended for students Pre K-Kindergarten. This is a free app that is compatible with Android, iPad, iPhone, iPod Touch, Kindle Fire, and Fire phone. This app includes practice with a variety of learning topics and foundational skills. There are activities in math, ELA, executive function and socio-emotional learning, and creative expression. Students can move through the topics and activities, earning digital “prizes” along the way. The app provides some limited feedback that will tell teachers which topics students have mastered, and which ones they are still working on. This app includes a collection of early learning videos, songs, and activities. I would use Khan Academy Kids to help teach the Kindergarten Common Core standard addressing addition and subtraction because I would be able to assign students specific topics and activities, and then monitor students’ basic progress with those topics. Within this app, I would specifically assign students to work on the activities that provide opportunities for practice with adding and subtracting within 5, and watch the videos called “Add with Toys” and “Add in Equation”. The supplemental videos would be highly effective in helping to teach this standard because they are demonstrating addition with an object (toys) which is noted as a specific goal in the standard. The third-party review for this app is also from Common Sense Media, and, as mentioned previously, this website has a reputation for providing quality reviews of educational technology and media.

DragonBox Numbers

DragonBox Numbers is an educational app that allows students to explore the concept of numbers through puzzles and entertaining game play. This app costs $7.99 and is compatible with Android, iPad, iPhone, iPod Touch, and Kindle Fire. DragonBox Numbers focuses on basic number concepts and allows students to engage with those concepts through puzzles, challenges, and free play. Made up of four different activities, DragonBox Numbers focuses on providing practice with “combining,” (adding) “slicing,” (subtracting), “comparing,” and “sorting.” I would use this app to help in teaching the Common Core standard on addition and subtraction for Kindergarten by assigning students to spend time in the “combining” and “slicing” activities. In these activities, students practice addition and subtraction. For example, in one activity, students make the game characters, called “nooms,” “eat” each other to practice addition. To show addition, the game instructs students to have the number 3 noom “eat” the number 5 noom to become 8. There is also a version of this app called “DragonBox Big Numbers” that provides more advanced practice with addition and subtraction but is still age appropriate for the chosen Kindergarten standard. This app extension would be appropriate for a late first semester or second semester Kindergarten student that is ready for enrichment in addition and subtraction. The included third-party review is also from Common Sense Media. This website has provided age-based media reviews that are trusted by parents and educators across the country. 

Out of the three apps discussed in this blog, I feel that Khan Academy Kids is the best. This app received the best reviews out of the three on Common Sense Media, and after downloading this app and exploring it myself, it is clear that this app provides the best opportunity for exposure to the skills in this standard, as well as other math skills across all grade levels. One feature I specifically like about this app is that you can change the “level” of the activities. From levels A to D, A being for beginners and D being the most challenging level, this feature allows for teachers to differentiate the activities based on the varying needs of students. There is also a feature that allows teachers to get basic feedback on student performance, which can be useful in helping teachers to know what concepts need to be revisited either as a whole group, small group, or individually. I like that this app includes games, videos, and songs, as the variety of content will hold students’ attention instead of students getting bored of the same content. The overall ease of use of this app, the features that are included, and cost of Khan Academy Kids are my main reasons for finding this app to be the best out of the three featured in this blog. 

Sunday, September 15, 2019

Lakessiah Mosley-Franklin: Theories of Critical Thinking

We live in a society that revolves around technology.  Technology is utilized almost 24 hours a day.  I often share with my students that if they do not pursue a good education they will not be able to get a job not even on the garbage truck.  Waste management now only requires two men per truck because everything functions off of technology.  In my neighborhood the second guy only gets out to make sure that the garbage can is out of the street once it is put back down.  We can now track packages before they are delivered to us.  We have smart locks for our homes and garage codes.  Our phones are now able to be unlocked by facial recognition.  Technology is booming in this century!

All of the articles shared a great deal of information regarding technology and critical thinking.  However, in my current role as a literacy specialist Instructional Strategies would apply to my current role the most.  Instructional Strategies are powerful tools in teaching and learning.  This allows differentiation to take place in the classroom because we do not all learn the same.  According to (Bloom, Englehart, Furst, Hill & Krathwohl, 1956) teachers are teaming up to make learning engaging and real life problem solving.  This would not be possible without critical thinking and a deep understanding.  I also, use Bloom's Taxonomy on a daily basis in my current role.  I use it when training others as well as with my intervention group.  This is a great tool to help formulate those quality questions when assessing students.

I believe that if we all take the principles that we read about in the articles and apply them in our current role we would become very successful educators.  This would also allow results to surface on a daily bases.  Also, The articles shared research based strategies that are very helpful in my current role.  I believe that we must analyze data in everything that we do.  We can analyze data in our personal and professional lives.  I have always believed that without data all we have is an opinion.  If we propose an idea to someone we must be prepared to prove that it works.  I believe that we should take this same approach in educating others as well.

Thursday, September 12, 2019

Alisha Craft- Theories of Critical Thinking

    The field of education is ever hanging, which is one thing that makes it so interesting! Technology has become a more and more integrated part of education as the twenty-first century continues. Education has become less about what the student and teacher actually knows and more and more about whether they can find the correct information. Students are now given so many more opportunities to discover learning for themselves as teachers are able to become better facilitators and are not having to present as much direct instruction as you would have seen before the age of technology in the classroom.
    Technology gives students the option to move past a simple comprehension and regurgitate method in the classroom to actually being able to synthesize and apply the topics that they are learning. Many times this is seen in Project or Problem Based Learning. (PBL). This allows students the opportunities to find and solve problems while moving up the Bloom’s Taxonomy pyramid. Students are able to learn the information by discoveries of problems and analyzing the problems to come up with solutions in an educational manner. Technology also gives the Evaluation portion of Bloom’s Taxonomy a whole new meaning. Students are able to use technology to judge or critique other works and be judged or critiques on their own work. Such as we are doing in this blog, it gives the opportunity for students and teacher to connect their learning across the globe as well as across the system and even the school.
     As I have seen in my personal school, innovation is a very long and extensive process. Innovation is not something that happens quickly or overnight. Studies need to be seen and an impact on learning have to be evident so that people will buy into the process. There are always people that are skeptical and have always done it the same way and “it works.” These are the people that are sometimes the hardest to reach. Encouraging teachers to step out of their comfort zone and try something new is very critical when trying to create an innovative culture in the school. Sometimes having an innovative classroom or school needs to happen by seeing another innovative classroom or school. Many times people work better when working with people that share the same interests or difficulties.  Knowing that someone has been through it and has come out on top can sometimes help them jump into the feel of working in the same direction.

Tuesday, September 10, 2019

Alex Bemis- Theories of Critical Thinking

Education is fluid, forever changing and adapting to the world around us. After reading through these articles, I couldn’t help but think about my role as a teacher and the impact of the choices I have made in the classroom. As an educator, making decisions and figuring out what is best for my students is something I am faced with everyday. New advancements in technology should be a crucial factor in that decision making. It is easy to place chromebooks, tablets, and iPads in schools and make the claim that technology is being used, but are the students using it as a tool to enhance their critical thinking skills and transform the learning experience? Or are they simply using it as a time-filler? It is our job as educators to make every interaction that students have with these new technologies meaningful.
As I read the article “A Rich Seam”, I thought about a time in college when I needed to print a job application from a website. My new printer would not connect properly to my computer and I spent hours on google trying to troubleshoot the issue. I have always been tech-savvy, and I was thankful in that moment that I could read and comprehend the terminology to solve the problem. Unfortunately, not everyone has the same success. Educators need to work together to provide students with meaningful experiences so they are able to be successful members of society. A recent study done in the United States stated that 59% of adults ages 18-35 claim that they learned and developed most of the skills they use in their current job outside of school (Fullan and Langworthy 2014). Putting all of the focus on teaching standards and test scores and less on real-world skills is harming our students in the long run because they are not prepared for what is beyond grade school.
It is important that educators are using technology as a tool to enhance the learning experience and not to replace old practices. After reading these articles, I thought about ways myself and my colleagues can practice using technology in meaningful ways in the classroom. One thing I have noticed that is a common issue among educators is the resistance to change. While some teachers may be excited to embrace new technologies and practices, others are hesitant to take the leap. It is important to stay current and up-to-date with the advancements around us, and I would like to push myself to be an advocate for meaningful technology use in the classroom.
References:
Fullan, M. & Langworthy, M. (2014). A rich seam: How new pedagogies find deep learning. London: Pearson.

Bobby Mikel - Theories of Critical Thinking

It was interesting to read the theories presented in the articles, viewing them through a non-educational lens. I was able to apply them to both my current career and what I anticipate my role will be like as an educator. Being able to apply the theories to both careers allowed me to draw some unexpected parallels between both roles. This gave me insight into the some of the thoughts and attitudes of people in my current profession and helped me to think about how I can adopt technology in my own classroom in an effective manner.

As the theories relate to my current job, I particularly liked Rogers's theory of the Adoption Process. Working in television/digital communications, technology can be fairly complex and is ever changing. As one would think, this type of work draws in people who are adept at using technology. After reading his Adoption Process, I can see how this can also apply to the subset of technically inclined professionals. The categories of innovators, early adopters, early majority, late majority, and laggards was of particular interest (Rogers, 1963). I have noticed these characteristics in colleagues over the years. Some are quick to adopt and want to be on the bleeding edge, while others are very comfortable in their current technology with little, to no, desire to change. Being resistant to change is a danger in both the field of communications and education. In both professions, the lack of moving, changing, and growing, makes a person become stale in their skill-set and run the risk of becoming irrelevant in their profession.

The concept of deep learning was of particular interest to me in regards to what I hope will be my future role as an educator. Being on the outside looking in, so to speak, I have been big proponent of having students apply their knowledge. Coming from a professional, and technical, background I have noticed that students seem to grasp concepts better when they can put them into practice. For example, it's one thing to learn about how to mix audio in a classroom; it is another skill entirely when tasked with mixing for live television. The deep learning concept takes it farther by not just applying the skills, but also encouraging the desire to grow and learn more beyond the classroom (Fullen & Langworthy, 2014). This method of teaching would help to both foster the growth of new students/professionals and hopefully dissuade their propensity to resist effective use of new technology later in their lives/careers.

No matter the role of an individual, adopting new technologies is almost essential in order to function in modern society. As this relates to education specifically, this cannot be understated. Students are growing up with technologies that did not exist when we were children. Not properly implementing technology in their learning environment is doing them a major disservice, potentially hindering their desire to learn.

Resources:

Rogers, E. M. (1963). The adoption process II. Journal of Cooperative Extension, 1(2), 69-75. Retrieved from http://www.joe.org/joe/1963summer/1963-2-a2.pdf

Fullan, M. & Langworthy, M. (2014). A rich seam: How new pedagogies find deep learning. London: Pearson. Retrieved from https://www.pearson.com/content/dam/one-dot-com/one-dot-com/global/Files/about-pearson/innovation/open-ideas/ARichSeamEnglish.pdf