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Monday, September 30, 2024

App Review- Heather Lynn

 App Review

Heather Lynn


Alabama Course of Study Grade 4 ELA

Comprehension 15. Analyze in depth a character, setting, or event in a story or drama, drawing on specific details in the text.

a. Identify and explain attitudes and influences of multiple characters within a text.

B. Explain how the main character changes throughout the story, using explicit evidence from the text.

C. Make an inference about a character’s behavior, the setting, and/or specific events, using explicit details from the story.


Story Analyzer: https://prowritingaid.com/story-analyzer

This app allows users to upload a text or audio file of a story or drama. It visually represents the plot, highlighting key events, rising action, climax, and falling action. Users can also explore character arcs and analyze relationships between characters.

Pricing: Free for basic writing suggestions, Premium price of $10.00 per month for writing and editing like an expert, and Premium Pro price of $12.00 per month for extended features to spark ideas while writing.

Intended Age Group: All Ages

Compatibility: DesktopEverywhere for Windows, Desktop Everywhere for Mac, Chrome Extention (Firefox, Edge), Google Docs, Microsoft Office, Desktop Editor

Creditability: ProWriting Aide has been around for years and has a strong reputation among writers and educators. It offers many features, including grammar and spelling checks, style analysis, plagiarism detection, and writing style suggestions.


Story Board That: https://www.storyboardthat.com/

This app helps kids visualize their stories by creating storyboards with various scenes and characters. It can help kids bring their stories to life by focusing on characters, settings, or events, especially when writing a paper.

Pricing: Free for limited features, $9.99 monthly for individual unlimited feature access for single users, $24.99 monthly for team users, and unlimited feature access for multiple linked users.

Compatibility: Storyboard That makes UserWay's Web Accessibility Widget available, powered by a dedicated accessibility server. The software allows Storyboard That to improve its compliance with the Web Content Accessibility Guidelines (WCAG 2.1).

Creditability: Storyboard That received the 2015 Best Website for Teaching & Learning by the American Association of School Librarians.



Story Builder: https://learningworksforkids.com/apps/story-builder/

This app is a versatile tool designed to help kids develop their storytelling skills and write engaging papers. It offers a variety of features that guide students through the writing process, from brainstorming ideas to finalizing their drafts. 

Pricing: $19.00 monthly membership fee

Compatibility: Compatible with various devices and operating systems, such as Desktop computers: Windows, macOS, and Linux

Mobile devices: iOS (iPhone, iPad) and Android

Web browsers: Chrome, Firefox, Safari, and Edge

Creditability: Learning Works for Kids is a company that specializes in creating educational apps and games for children. Their focus on educational content suggests a commitment to quality and accuracy. Dr. Kulman is the founder and president of LearningWorks for Kids and is a licensed clinical child psychologist. Dr. Kulman has been working directly with kids and families for the past 30 years, and has become a leading expert on the use of digital technologies for improving thinking skills in children.



The app that I believe would be the most valuable to use with my fourth-grade students for analyzing in depth a character, setting, or event in a story or drama, drawing on specific details in the text would be Story Analyzer.  It provides them with immediate feedback and guidance on their writing. The app can help students think about their characters' motivations, goals, and conflicts. It can guide students in creating a strong beginning, middle, and end for their story. The app can assist students in building a vivid and believable setting. It is a positive and supportive tool, offering suggestions f


APP Review - Kaylah Cruz

 For this assignment, I have selected the Common Core Standard ELA-Literacy.RL.11-12.2, which focuses on determining themes or central ideas of a text and analyzing their development, including how they interact and build on one another to produce a complex account. Below are three educational apps that align with this standard and support student learning.

1. CommonLit

Commonlit is a free online reading program. It offers a library of literary and informational texts for grades 3-12. This resource also offers paired texts and questions that target key literary skills and standards such as theme identification and text analysis. This makes Commonlit ideal for addressing the selected Common Core Standard. The cost of this program is... FREE. Commonlit is web-based and accessible on any device with internet. There is also an option for teachers to print copies of stories and questions for those who do not have access. 

Link for review: https://www.commonsense.org/education/reviews/commonlit

2. Newsela 

Newsela is a one stop shop for current event articles at various reading levels. This makes this tool engaging and provides analysis for student and teacher review. This resource analyzes themes across texts and context and includes quizzes to assess comprehension. Newsela is a free resource with options for premium plans with advanced features and is intended for grades 2-12. Newsela is web-based and is accessible on iOS and android. 

Link for Review:  

https://www.commonsense.org/education/reviews/newsela#:~:text=Pros%3A%20Sprawling%20library%20of%20high,lot%20sits%20behind%20a%20paywall.

3. ReadTheory

ReadTheory is a personalized reading comprehension program that is tailored to individual student performance. It is adaptive and helps identify themes in complex text while allowing teachers to analyze student data and assign more texts based on each students need. The cost of this program is FREE and is for grades 1-12. This is a web-based platform and can be used on any device that has an internet browser. 

Best App Choice: CommonLit

Among the three apps, I believe CommonLit is the best for teaching the selected standard. Its vast library of texts, thematic focus, and built-in assessment tools make it ideal for teaching students how to identify and analyze themes. Additionally, its free access and compatibility with various devices make it an accessible and flexible resource for all classrooms.

Sunday, September 29, 2024

App Reviews

App Reviews

EIM 505


ISTE Standard

1.6. Creative Communicator Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. Students:

1.6.b. Create original works or responsibly repurpose or remix digital resources into new creations. 


My Story School eBook Maker  

The My Story School eBook Maker app allows students to easily write and illustrate their own stories. It is designed to be an intuitive interface that is simple enough for even kindergarteners to use. Students can choose from premade stickers, add photos, add and create text, add drawings, and record voice overs to make their own books. The app is ideal for special education integration with the ability to create spoken text instead of text only and large, easy to see, icons and sound for visually impaired students. 

Another nice feature is that the app is designed to be a collaborative tool. Students can work together on a story or have input and changes made by a teacher.  This makes the app very versatile. Students can easily share their creations with the option for printable PDFs, YouTube export, or download as a MP4. 

The cost for My Story School eBook Maker is a one time purchase fee of $4.99.  This is a very cost effective option. Teachers can purchase several copies for use in small group settings. The cost of $4.99 for every student may be on the higher end for a classroom set unless purchased by the district. There are no additional in app purchases required which is ideal for a classroom setting. 

The app is listed as being suited for grades kindergarten through fifth-grade. One reviewer pointed out that the app is ideal for special education students in highschool. My Story School eBook Maker App is compatible with iPads, iPhones, and iPod Touch.


Reviews:

The reviews reflect teacher and parent reviews of the application. Common Sense is a trusted nonprofit source for independent reviews that reflect age appropriate use. 

https://www.commonsense.org/education/reviews/4084361/teacher-reviews

https://search.bridgingapps.org/apps/my-story-school-ebook-maker

https://www.commonsense.org/education/reviews/my-story-school-ebook-maker#:~:text=Pros%3A%20Offers%20kids%20creative%20flexibility,wraparound%20lessons%20on%20story%20structure.

https://my-story-school-ebook-maker.en.softonic.com/iphone



Shadow Puppet EDU 

Shadow Puppet EDU allows students to create a video slideshow to illustrate and share their stories. They can search and use images from the app, their camera roll, the Library of Congress, the Metropolitan Museum of Art, NASA, the British Library, and NOAA. They can add text or a voice over to the slideshow and videos can be up to 30 minutes long. The app is a useful tool to use in the classroom and is simple and easy to use but the app is outdated. It was last updated in 2015. 

The app is free which is definitely a positive. It is available for iPad, iPhone, and iPod Touch.  Projects created on Shadow Puppet EDU can be shared on social media including Seesaw. Projects can also be shared as a direct link. Shadow Puppet EDU is suggested for second through twelfth-grade. This app might be a great starting place for younger students. Older students may find the simplicity frustrating and limiting in creative expression. 


Reviews:

Common Sense is a trusted nonprofit source for independent reviews that reflect age appropriate use. Common Sense reviews reflect teacher and parent reviews of the application. The Apptopia and Journey with Technology reviews had thorough specific information but were not from the perspective of an educator or parent. 

https://www.commonsense.org/education/reviews/shadow-puppet-edu

https://www.journeywithtechnology.com/use-shadow-puppet-edu-classroom/

https://apptopia.com/ios/app/888504640/about


Anchor 

Anchor is an app that lets students easily create and edit their own podcasts. Podcasts are popular with students and allow for a longer format to share more in depth information. Students can create a series and include multiple people in collaborative projects. 

Anchor is listed as being appropriate for grades seventh through twelfth. My fourth grade students enjoy the serialized atmospheric aspect of podcasts. I think that using Anchor to create podcasts would be within their ability. It would facilitate students collaborating and teaching and sharing what they have researched and learned in class. 

Anchor is free and available for Android, iPhone, and iPod Touch. One of the reasons the app is so easy to use and versatile is because it easily allows students to start a project on one device then pick up and edit or publish on another device. This also facilitates collaboration. 


Reviews:

Common Sense is a trusted nonprofit source for independent reviews that reflect age appropriate use. Common Sense reviews reflect teacher and parent reviews of the application. The Podcast Host review had thorough specific information about the benefits of the app and how to use it but was not from the perspective of an educator or parent. 

https://www.commonsense.org/education/reviews/anchor

https://www.thepodcasthost.com/planning/using-anchor-to-make-a-podcast/


I had a hard time choosing between the Anchor app and the My Story School eBook Maker app. Both apps would be appropriate and engaging for my 4th-grade language arts class. The My Story School eBook Maker app is ultimately a more verstatil and engaging creative tool. I like the ease of use and multiple ways to share the student projects. The app allows students to visually illustrate their stories and to add text and narration. This engages multiple learning styles. I also like that the app allows for multiple skill levels. The ease of use and simple sticker features are inclusive to special education students but the app has enough options to be engaging for my advanced students. I can see this app being used by my students to write and illustrate stories or to create projects to share what they have learned about a standard taught in class.

Wednesday, September 25, 2024

App Review 2024

 Alabama Course of Study Digital Literacy and Computer Science 

Grade 2

Standard Topic: Communication 

Standard #9. Use a variety of digital tools to connect with other learners.

_____________________________

App #1: Google Meet https://meet.google.com/landing?pli=1

This app allows users to join in on a presentation LIVE. They can answer questions, complete assignments, read, etc. They can work independently or collaboratively with a peer. Various parts include connecting with other learners by discussion prompts and group work. Using this app does not cost. I think this app is intended for those in the upper grade levels, more specifically 5th grade and up, but could be used if taught explicitly on how to use it for those younger.  I would not go below 2nd grade for this program. You can access this app on any device where you have Google Access. You will need a camera or microphone to use. I choose this app because it is an app I use frequently for meetings. I would like to use this in the future to have my students connect with me if I am ever absent for a lecture/lesson. In relation to the standard, you could ask a special guest to join who may not be able to make it in-person to engage in conversation and connect with each other.

App #2: Nearpod https://nearpod.com/

This app allows users to join conversations on video, phone, or both. This is a great form of distant-communication. Using this app does not have to cost. There are options for teachers to purchase upgrades, but it is not necessary. I think this app is intended for those in the grades 2nd and up, with explicit instructions. You can access this app on any device where you have Internet Access. The teacher will need to create an account. Students do not need an account to use. I choose this app because it is an app I use frequently in my classroom for instruction. Nearpod has integrated programs such as collaborative discussion boards. I will have a question for students to answer. As they share their answers others can see what their peers think. This is a great way to spark conversation and connections.  Another thing I like about this is you can upload any pre-made powerpoint presentation and automatically turn it into an interactive presentation with various inserted activities. Nearpod is endless when it comes to engagement. 



App #3: Google Classroom https://edu.google.com/workspace-for-education/classroom/

The app allows students to complete assignments in various ways. Serves as a Learning Management System where you can hold documents, discussion, announcements, and more. Using this app does not cost. I think this app is intended for those in the grades 2nd and up, with explicit instructions. You can access this app on any device where you have Google Access. I choose this app because it is an app I use daily in my classroom. Within Google Classroom, you can pose questions where students can comment on. You can also assign various assignments to the same people where they can work together. These are two great ways to meet the standard of having students connect with other learners. 


Of the 3 apps, I think the app Nearpod is the best to use and that matches the standard the best. I think this because of the complexity and variety that Nearpod offers to have learned to connect with each other. I like how I can incorporate polls, discussion boards, documents, etc that students can complete on their own, together, or incorporate both. Everytime I use this app, I am still learning new things and I think you will too. Here is an awesome video tutorial for those interested in using this app in their classroom https://www.youtube.com/watch?v=NIgSFEb4H9Q




Tuesday, September 24, 2024

App Review for FACS

Family and Consumer Sciences Middle School- Food and Nutrition - 16. Compare the nutritive value and cost of restaurant meals to home-cooked meals. 

  • Yuka - On Yuka, users can scan the barcodes of food products, the app will tell the user the overall rating of the product based on the ingredients. The user can see whether each ingredient in the product is healthy, unhealthy, or harmful. The app also suggests similar but more healthy / better options. The app is free but offers in-app purchases. It is available on Google and Apple devices. The intended audience is 4+. The review site listed is from Google Play store reviews, so 133k users have rated and/or commented on the app giving it an overall score of 4.7/5
  • Nutrismart- Users can search restaurants and find food items at each restaurant. The app will tell the nutrition facts of the food item and show a macronutrient chart. There are other features outside of restaurant food, users can search food ingredients and scan food items to find the nutrition facts. The app is free but offers in-app purchases. The only platform this is offered on is Apple devices. The intended audience is 4+. The review site listed is from Apple's App Store, over 100 users have rated the app giving it a 4.1/5
  • YAZIO- Yazio is a calorie counter and food tracker designed to help you reach a goal. You can also scan barcodes of food items, keep track of activity and water intake, and view recipes and meal plans. The app is free to download but requires a subscription to use. The app is available on Apple or the Google Play store. The intended audience is 4+. The review site listed is from the Google Play Store where 500k users have rated the app giving it a score of 4.3/5.
To meet the Family and Consumer Science standard, the best app would be Nutrismart. This app would allow students to compare nutritional facts from restaurant meals (by searching through the restaurant's food in the app) to home-cooked meals (by searching for each ingredient on the app. Unfortunately, the app is only available on Apple devices, so trying to implement the app in the classroom might become difficult if students only have an Android. In this case, students would have to pair up for an assignment using this app.

Saturday, September 14, 2024

App reviews

 ITSE 1.4 a design process - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.


  1. https://www.trustradius.com/products/google-classroom/pricing

Google classroom:

Google classroom is a very productive and easy platform that’s also referred to as a learning management system. A learning management system is defined as a multifaceted platform designed to streamline teaching, learning, assessments, and student data reporting. I really love using Google classroom because it allows teachers to post assignments, tests, classwork, and any other activities related to school. After the pandemic, it really allowed for the opportunity for school systems to implement these learning management systems. Google classroom has really excelled and provides the opportunities for students to learn. I feel like this platform can be implemented into K-12, but would take a lot of teaching for kindergarteners to implement into their daily schedule. It is free which is also another great aspect of this platform. This platform is compatible for any device which is also another great aspect of this platform.


  1. https://www.g2.com/products/canva/reviews

Canva:

Canva is a graphic design tool that allows students to create presentations, infographics, posters, videos, and any other designs you would like your students to complete. The great thing is that it is free and within the free subscription it allows you to create any design you would like and allows the completion of an assignment you are requiring. However, Canva Pro costs $15 a month, and Canva Teams costs $10 a month. Students should be 13 years of age or older to use this app. If students are younger than consent from their parents can allow you to implement this app into your classroom. This is available as a web browser which can be accessed on any device and also has mobile apps for iOS and Android that you can download from the app store.


  1. https://www.commonsense.org/education/reviews/kahoot

Kahoot:

Kahoot is an excellent educational tool that allows students to see concepts visually. As a teacher you can host live games, polls, surveys, quizzes, and much more are available. I really love to implement Kahoot a day before the test because it allows for the students to complete a review before the test. Just like I have included in the apps above this app is also free, but has paid subscriptions. As a teacher, it can cost $3.99, $7.99, or $11.99. With the maxim subscription you can use an AI tool to help create content for you, which can save you a lot of time. The age range for this app is unlimited and any age can use this app. You can use Kahoot on the computer, cell phone, or tablet to play games and review lessons.

 

I feel like Google classroom is the best app you can implement into your classroom because it is a learning management system. It allows the opportunity for teachers to communicate with their students and you can create any assignment and give them to the students. It allows for teachers to stay organized from grading to documentation for student work. This is why I implement Google classroom daily and will never use another system. 


Monday, September 9, 2024

Theories of Critical Thinking - Brittani Scott

    Bringing new teaching methods and technology into kindergarten can really change how students learn and grow. According to Fullan and Langworthy (2014), using fresh teaching approaches, especially those that involve technology, helps make learning deeper and more engaging. For young students, this means using interactive tools and activities that make learning fun and hands-on. For instance, we might use educational apps that let students explore and solve problems in creative ways, making their learning experiences richer and more meaningful.

    Bloom's Taxonomy, explained by Huitt (2011), gives us a guide for how to build up students’ thinking skills step by step. In a kindergarten class, this means starting with simple tasks like recognizing letters and sounds, then moving on to more complex activities like using those letters to form words or sentences. By planning activities that match these stages, we can help students grow their thinking skills in a way that’s right for their age.

    Hobbs (2011) talks about how important digital and media literacy is for students today. Even young learners need to start getting comfortable with basic tech skills, like using a tablet or understanding online safety. This way, they’re not only learning how to use technology but also how to think critically about the information they find. For example, using apps that teach letter sounds or basic math in a fun way can help students get a good start with digital skills.

    Rogers (1963) introduces the idea that people adopt new technologies at different rates. In our schools, some teachers and parents might be excited to try out new tech tools right away, while others might be more cautious. Knowing this can help us plan how to introduce new tools smoothly. For example, we might start by having a few enthusiastic teachers use a new app and share their experiences with others. This way, everyone can feel more comfortable and supported when trying out new technologies.

    As a kindergarten teacher, understanding these ideas helps me create a learning environment that’s both exciting and effective. By using new teaching methods and tech tools thoughtfully, I can make learning more engaging for my students and help them build important skills from an early age. By recognizing how people adapt to new technologies, I can work with my colleagues and families to make sure everyone is on board and ready to support our students’ learning adventures.

References

Fullan, M. & Langworthy, M. (2014). A Rich Seam: How new pedagogies find deep learning. London: Pearson. Retrieved from https://www.pearson.com/content/dam/one-dot-com/onedotcom/global/Files/aboutpearson/innovation/open-ideas/ARichSeamEnglish. 

Hobbs, R. (2011). Empowering learners with digital and media literacy. Knowledge Quest, 39(5), 12-17. Retrieved from Academic Search Premier database. 

Huitt, W. (2011). Bloom et al.'s taxonomy of the cognitive domain. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved from http://www.edpsychinteractive.org/topics/cognition/bloom. 

Kuhn, M. S. (2008). Connecting depth and balance in class. Learning & Leading with Technology, 36(1), 18-21. Retrieved from Academic Search Premier database. 

Rogers, E. M. (1963). The adoption process II. Journal of Cooperative Extension, 1(2), 69-75. Retrieved from https://archives.joe.org/joe/1963summer/1963-2-a2.pdf.


Theories of Critical Thinking

    Quality day-to-day instruction plays a crucial role in students' academic success. Incorporating technology within the classroom is just as crucial; but what is technology? Though it is commonly miscategorized, technology is more than a computer. One thing that I have learned while on this journey of learning, is that technology is so much more. A big factor in it is simply the application of students’ learning. According to the article, Connecting Depth and Balance In Class by Matthew S. Kuhn, “Conscientious teachers can use a matrix to incorporate learning taxonomies and multiple intelligences…” which is technology. Technology, in my interpretation, is the application of various styles of learning within instruction. This can be using a computer, videos, music, etc. Mr.Kuhn stated, “One cannot help but meet a variety of learning styles, with experiential depth, if technology is purposefully and wisely integrated into the regular day-to-day curriculum.”

    Throughout my day in the classroom instruction, Bloom’s Taxonomy is heavily placed. When planning, I follow the guidelines below, which connect with an explicit lesson with a gradual release module.  The students use their knowledge to state what they know and/or learned previously before beginning any lesson. This allows them to connect prior knowledge to future knowledge. Students then apply their knowledge with comprehension skills to illustrate, interpret, or explain their understanding of said task. Next, students enter the application part of the method to solve a problem/task that demonstrates their learning methods in practice. Students then analyze their answers by checking their work and providing support to their answers. Then, students synthesize with others to discuss possibilities and possible answers. Finally, you move to the evaluation phase where the student's work is assessed for content understanding and application.  

    All the articles provided discussed heavily on the effect of technology and how we implement, teach, and understand how our students learn. The article, The Purpose of Empowering Learners and Media Literacy by Renne Hobbs gives a clear warning to teachers as they plan to incorporate technology within their classroom: “Although investments in technology have increased significantly in recent years, simply purchasing the latest digital technologies does not necessarily lead to the acquisition of digital and media literacy competencies. Unfortunately, many school leaders mistakenly believe that simply providing children and young people with access to digital technology will automatically enhance learning.” It is important to note that incorporating technology is not to replace teaching or play as a “time slot”. 

    As educators, we should use it to enhance the curriculum/lesson to further assist their understanding of where they can meet mastery in said skill. Technology should be an act of application, not an act of total instruction. Sir Michael Barber in the article Forward A Rich Seam: How New Pedagogies Find Deep Learning, said it best: “The digital revolution is transforming our work, our organizations, and our daily lives”. As educators, we are there to aid in the learning of the students who will be the “next” in the world of digital. Let’s use this to our advantage and apply what we know and have to make our students the best learners they can be. As a newer educator in the 21st century, still learning, I strive to take these articles to practice and use technology to assist my teaching strategies. 


References:

Fullan, M. & Langworthy, M. (2014). A rich seam: How new pedagogies find deep learning. London: Pearson. Retrieved from https://www.pearson.com/content/dam/one-dot-com/one-dot-com/global/Files/about-pearson/innovation/open-ideas/ARichSeamEnglish.pdf


Hobbs, R. (2011). Empowering learners with digital and media literacy. Knowledge Quest, 39(5), 12-17. Retrieved from Academic Search Premier database.  


Huitt, W. (2011). Bloom et al.'s taxonomy of the cognitive domain. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved from http://www.edpsycinteractive.org/topics/cognition/bloom.pdf  

Kuhn, M. S. (2008). Connecting depth and balance in class. Learning & Leading with Technology, 36(1), 18-21. Retrieved from Academic Search Premier database.  


Sunday, September 8, 2024

Theories of Critical Thinking

         How teachers incorporate higher-order thinking questions in our classrooms has been a conversation at schools all across America for decades. We were all taught Bloom's Taxonomy is the highest standard and what we as educators should be focusing on. After being in a classroom day in and day out and as we ourselves learn we find that simple lessons that barely scratch the surface are not only boring to students, increase loss of attention but also do not adequately support the learners we have today that go on to be learners as they progress in their studies but also active members of our society. Problem-solving is fleeting more and more in our everyday classrooms and across every platform in America. We see students not understanding multistep instructions, how to engage in conversations to solve simple social problems as well as a lack of just common sense. When we start younger and at every level of schooling from Pre-K/K to college level prompting them, encouraging deeper conversations, and questioning them on a higher level then we can make a huge impact on the way our youth is going to be when they are members of our society. These five articles all talk about the effect of technology or our adoption of new technologies on the process of how we teach and students learn. 

    Technology, especially its role in the classroom is not to replace teaching or simply be a filler. It enhances the curriculum and standards that are already being taught by a teacher to further their understanding. Sometimes it is easy for a teacher in a classroom with a million other things going on to simply give them technology to just get them engaged with something, not necessarily things that are challenging, or reinforcing their knowledge. Just as we are ever formally assessing our students to see where we are on a lesson, what level of understanding we have, and who needs more here or who needs to be challenged there the same can be said for the implementation of technology. As a Kindergarten teacher this year I am purposely assigning tasks to students based on what they know, what they don't know, and what can help reinforce and move on to the next standard they need. For instance, instead of having students get on Starfall during center time, I have found ELA and MATH seesaw activities that allow the students to work individually on the skills that I have assigned for them based on where they are at. This allows me to focus on each standard they need as well as challenging the students who need to be challenged.

    I go through weekly and assess during small groups where they are, where they and where they are going. This allows me to really dive into what I can provide them in an individual lesson and what technology resources are going to allow me to accomplish that effectively. Having technology present in every aspect of a student's life from phones/iPads before school, smart boards, iPads, Chromebooks all day at school, and then TV, phones, computers, iPads, etc when they get home it is getting trickier for teachers to hold students attention on the same devices that used to be an instant hit. 

    In today's world where you can find anything out in real-time or with the swipe of a video, it is crucial that we continually find engaging ways to teach our students to ensure that we are holding their attention and making the content fun where they can remember and relate to it. For instance, when lining up for busses our Kindergarten students were singing the new TikTok tren "Give me my monnnneyyy" The other teacher and I looked at each other in shock as to how they could sing that on tune and knew the entire "skit" from the TikTok so we joked saying we should teach them "A is for apppllleee" in the same tune so that they would remember the letters. This is one way that teachers are having to regroup and adapt to the ever-changing world that we live in. As always there is so much asked of educators and students alike. Educators go above and beyond every day to ensure that we are giving our students everything they need. We teach the standards, we reteach those who need it, we challenge the ones who need it, we give snacks and water to the students who do not have and create bonds with each student. No matter the increasing demands that we are given each day we somehow make it all work. When we are given time to connect with each student during the day it makes those moments even more special. These moments are becoming harder and harder to find and we are presented with now basically scheduling it in as we would any other part of our day.

    Students who do not understand the purpose of them even being in the building are not going to be invested in their own learning. We are given students who have been taught that we are the enemy and that they don't have to listen to us. We have students who are told and shown that education is valuable and that you do everything you can to learn while you are in a classroom. Yet, we take both of those students and teach them the same standards. When we show students where they are headed and the reasoning behind the lessons and activities that we do, even the not-fun ones, this allows students to take part in their education. Even on a Kindergarten level, I do this when the students ask why we are going over the letters and sounds repeatedly each day. I told them in order to read we have to understand each letter. Showing them a book and reading it to them to show them what the goal is changed the way our carpet time behavior and engagement was. Students are the best "helpers" you can have. There is no greater pride that a Kindergartener has when they roll up their nap mat and then help a friend, or open their milk and help another student do the same thing. It starts as that and now it moves to "you place the upper case letters here and the lower case on this side" "This is how you cut the squares out and how to glue them down". The pure innocence and joy that they have sharing and learning with a friend is truly one of the best things to witness.

 

Technology offers so many opportunities and resources to our lives that we would be

hurting ourselves and our students if we do not embrace it and use it daily in the classroom. It is one of the best ways to differentiate and customize student learning. Students are now able to create more and show off their learning as well as dive deeper into their lessons, express themselves through technology, and connect to lessons, sometimes without even realizing they are doing it. As educators, we have to remember that not only are we teaching the students we have, but we are also placing layers on their foundation that allow them to move forward not only with their education but as they venture out into society and can be productive. As an educator in a classroom technology is always present and always there. We can use it in so many ways to help our students and not just use it as a filler or replacement for teaching a lesson. We can differentiate, challenge, reinforce, and extend learning with the technology that we have at our fingertips. I am placing a top priority this year to use technology in a more individualized method. I want to ensure that the activities and resources that I give my students play an active role in the standards that I am teaching in the classroom. I want each student to be actively engaged in their learning rather than just using it as a filler in the classroom.



References:

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Hobbs, R. (2011). Empowering learners with digital and media literacy.

Knowledge Quest, 39(5), 12-17. Retrieved from Academic Search Premier

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Huitt, W. (2011). Bloom et al.'s taxonomy of the cognitive domain. Educational 

Psychology Interactive. Valdosta, GA: Valdosta State University.

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Kuhn, M. S. (2008). Connecting depth and balance in class. Learning & Leading

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1(2), 69-75. Retrieved from https://archives.joe.org/joe/1963summer/1963

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