When
students go to elementary or secondary school, typically, they are taught the
who, the what, the when, and the where within a specific subject.
Post-secondary work expands on those concepts and teaches the why. Technology has unleashed learning of why. (Fullan,
2014, p.7) While my current position is not a teaching position, it is
responsible for training post-secondary staff and faculty on specific software.
Digital Citizenship, deep learning, and expanded learning styles are three ways
this group can apply the knowledge learned and answer the why.
Digital
Citizenship requires that people acquire new knowledge and skills to make wise
and responsible decisions. (Hobbs 2011) This past semester, my office offered
several workshops for end users to learn the curriculum software and to
complete a hands-on activity. Each section of the software was analyzed, data
was entered, and output was reviewed. If Bloom’s taxonomy terms were applied to
this training, application, analysis, and syntheses would be included. (Huitt, 2011)
This is the real potential of technology to affect learning- not to facilitate
the delivery and consumption of knowledge, but to enable students to use their
knowledge in the world. (Fullan, 2014, p. 16) The new or revised curriculum
changes allow the faculty to teach the most current content to their students.
Kuhn (2008)
stated the power of educational technology is making it easier for teachers to
ensure depth and balance in their lessons. (p. 1) Within the training, one of
the agenda items was to cover the impact of the curriculum changes to other
departments. Reviewing a list of all majors, concentrations, and minors that
would be affected by a small change within the curriculum ensures the end user
will evaluate if the change is indeed needed or will promote the needed communication
within the affected departments.
Roger’s
(1963) relative advantage of a new idea is dependent upon how the learner
perceives it and is willing to adopt it. (p. 70) Providing a training manual, a
hands-on activity, and a PowerPoint allows for different learners to digest the
curriculum software presented. If the end user learns the software, the process
is streamlined, accurate, and consistent. In the end, success of technology is
dependent on the one who drives it.
References
Fullan,
M. & Langworthy, M. (2014). A
rich seam: How new pedagogies find deep
learning. London: Pearson. Retrieved from https://www.pearson.com/content/dam/one-dot-com/one-dot-com/global/Files/about-pearson/innovation/open-ideas/ARichSeamEnglish.pdf
Huitt,
W. (2011). Bloom et al.'s taxonomy of the cognitive domain. Educational
Psychology Interactive. Valdosta, GA: Valdosta State University.
Retrieved from http://www.edpsycinteractive.org/topics/cognition/bloom.pdf
Hobbs,
R. (2011). Empowering Learners with Digital and Media Literacy. Knowledge
Quest, 39(5), 12–17.
Kuhn,
M. S. (2008). Connecting depth and balance in class. Learning & Leading with
Technology, 36(1),
18-21. Retrieved from Academic Search Premier database.
Rogers,
E. M. (1963). The adoption process II. Journal
of Cooperative Extension, 1(2),
69-75. Retrieved from https://archives.joe.org/joe/1963summer/1963-2-a2.pdf
Emily, You give excellent examples of what you do in your role at JSU and how they apply to Deep Learning, Bloom's, etc. I recall your video last semester (EIM 551) on SAMR and I'm really interested in what you do at work! It is very important that you have an understanding of these learning methods since you are responsible for implementing/teaching new software and I'm so glad you're learning!! I'm curious if your department studies the rate of adoption amongst the JSU faculty and if you make decisions based on the faculty's strengths/weaknesses?
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